(ad567dea) v0.9.7.1
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+2
-6
@@ -100,11 +100,7 @@ namespace Barotrauma
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}
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}
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public override float GetPriority()
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{
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Priority = (Enemy != null && (Enemy.Removed || Enemy.IsDead)) ? 0 : Math.Min(100 * PriorityModifier, 100);
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return Priority;
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}
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public override float GetPriority() => (Enemy != null && (Enemy.Removed || Enemy.IsDead)) ? 0 : Math.Min(100 * PriorityModifier, 100);
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public override void Update(float deltaTime)
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{
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@@ -143,7 +139,7 @@ namespace Barotrauma
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}
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if (seekAmmunition == null)
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{
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if (Mode != CombatMode.Retreat && TryArm() && Enemy != null && !Enemy.Removed)
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if (TryArm() && Enemy != null && !Enemy.Removed)
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{
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OperateWeapon(deltaTime);
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}
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