(ad567dea) v0.9.7.1
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@@ -140,11 +140,11 @@ namespace Barotrauma.Items.Components
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var inputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 1f), bottomFrame.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomLeft);
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// === INPUT SLOTS === //
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inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
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inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.8f, 1f), inputArea.RectTransform), style: null);
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new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawInputOverLay) { CanBeFocused = false };
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// === ACTIVATE BUTTON === //
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var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
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var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
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activateButton = new GUIButton(new RectTransform(new Vector2(1f, 0.6f), buttonFrame.RectTransform),
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TextManager.Get("FabricatorCreate"), style: "DeviceButton")
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{
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@@ -154,7 +154,7 @@ namespace Barotrauma.Items.Components
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};
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// === POWER WARNING === //
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inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform),
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TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true)
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TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
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{
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HoverColor = Color.Black,
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IgnoreLayoutGroups = true,
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@@ -356,8 +356,6 @@ namespace Barotrauma.Items.Components
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private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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if (outputContainer.Inventory.Items.First() != null) { return; }
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FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
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if (targetItem != null)
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