(ad567dea) v0.9.7.1

This commit is contained in:
Juan Pablo Arce
2020-03-04 19:54:29 -03:00
parent 3c09ebe02f
commit 3e99a49383
212 changed files with 1970 additions and 3265 deletions
@@ -140,11 +140,11 @@ namespace Barotrauma.Items.Components
var inputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 1f), bottomFrame.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomLeft);
// === INPUT SLOTS === //
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.8f, 1f), inputArea.RectTransform), style: null);
new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawInputOverLay) { CanBeFocused = false };
// === ACTIVATE BUTTON === //
var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
activateButton = new GUIButton(new RectTransform(new Vector2(1f, 0.6f), buttonFrame.RectTransform),
TextManager.Get("FabricatorCreate"), style: "DeviceButton")
{
@@ -154,7 +154,7 @@ namespace Barotrauma.Items.Components
};
// === POWER WARNING === //
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform),
TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true)
TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
@@ -356,8 +356,6 @@ namespace Barotrauma.Items.Components
private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
if (outputContainer.Inventory.Items.First() != null) { return; }
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
if (targetItem != null)
@@ -490,7 +490,7 @@ namespace Barotrauma.Items.Components
disruptedDirections.Clear();
foreach (AITarget t in AITarget.List)
{
if (t.SoundRange <= 0.0f || float.IsNaN(t.SoundRange) || float.IsInfinity(t.SoundRange)) { continue; }
if (t.SoundRange <= 0.0f || !t.Enabled || float.IsNaN(t.SoundRange) || float.IsInfinity(t.SoundRange)) { continue; }
float distSqr = Vector2.DistanceSquared(t.WorldPosition, transducerCenter);
if (distSqr > t.SoundRange * t.SoundRange * 2) { continue; }
@@ -665,7 +665,7 @@ namespace Barotrauma.Items.Components
if (Vector2.DistanceSquared(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerRadius * steerRadius)
{
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen && !GameSession.IsInfoFrameOpen)
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen)
{
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displaySubPos.Y = -displaySubPos.Y;
@@ -236,7 +236,15 @@ namespace Barotrauma.Items.Components
DeteriorateAlways = msg.ReadBoolean();
ushort currentFixerID = msg.ReadUInt16();
currentFixerAction = (FixActions)msg.ReadRangedInteger(0, 2);
CurrentFixer = currentFixerID != 0 ? Entity.FindEntityByID(currentFixerID) as Character : null;
if (currentFixerID == 0)
{
CurrentFixer = null;
}
else
{
CurrentFixer = Entity.FindEntityByID(currentFixerID) as Character;
}
}
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
@@ -72,7 +72,7 @@ namespace Barotrauma.Items.Components
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().Equals("wiresprite", StringComparison.OrdinalIgnoreCase))
if (subElement.Name.ToString().ToLowerInvariant() == "wiresprite")
{
overrideSprite = new Sprite(subElement);
break;
@@ -142,7 +142,7 @@ namespace Barotrauma.Items.Components
private void DrawCharacterInfo(SpriteBatch spriteBatch, Character target, float alpha = 1.0f)
{
Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.DrawPosition);
Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.WorldPosition);
hudPos += Vector2.UnitX * 50.0f;
List<string> texts = new List<string>();