(ad567dea) v0.9.7.1

This commit is contained in:
Juan Pablo Arce
2020-03-04 19:54:29 -03:00
parent 3c09ebe02f
commit 3e99a49383
212 changed files with 1970 additions and 3265 deletions
@@ -252,29 +252,21 @@ namespace Barotrauma
Visible = false,
CanBeFocused = false
};
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), popupMsg.RectTransform, Anchor.Center));
Vector2 senderTextSize = Vector2.Zero;
if (!string.IsNullOrEmpty(senderName))
{
var senderText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
senderName, textColor: senderColor, style: null, font: GUI.SmallFont)
{
CanBeFocused = false
};
senderTextSize = senderText.Font.MeasureString(senderText.WrappedText);
senderText.RectTransform.MinSize = new Point(0, senderText.Rect.Height);
}
var msgPopupText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.BottomLeft, style: null, wrap: true)
var senderText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), popupMsg.RectTransform, Anchor.TopRight),
senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopRight)
{
CanBeFocused = false
};
msgPopupText.RectTransform.MinSize = new Point(0, msgPopupText.Rect.Height);
Vector2 msgSize = msgPopupText.Font.MeasureString(msgPopupText.WrappedText);
int textWidth = (int)Math.Max(msgSize.X + msgPopupText.Padding.X + msgPopupText.Padding.Z, senderTextSize.X) + 10;
popupMsg.RectTransform.Resize(new Point((int)(textWidth / content.RectTransform.RelativeSize.X) , (int)((senderTextSize.Y + msgSize.Y) / content.RectTransform.RelativeSize.Y)), resizeChildren: true);
popupMsg.RectTransform.IsFixedSize = true;
content.Recalculate();
var msgPopupText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), popupMsg.RectTransform, Anchor.TopRight)
{ AbsoluteOffset = new Point(0, senderText.Rect.Height) },
displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.TopRight, style: null, wrap: true)
{
CanBeFocused = false
};
int textWidth = (int)Math.Max(
msgPopupText.Font.MeasureString(msgPopupText.WrappedText).X,
senderText.Font.MeasureString(senderText.WrappedText).X);
popupMsg.RectTransform.Resize(new Point(textWidth + 20, msgPopupText.Rect.Bottom - senderText.Rect.Y), resizeChildren: false);
popupMessages.Enqueue(popupMsg);
}
@@ -159,7 +159,7 @@ namespace Barotrauma
Point size = new Point(0, 0);
foreach (XElement subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("size", StringComparison.OrdinalIgnoreCase)) { continue; }
if (subElement.Name.ToString().ToLowerInvariant() != "size") { continue; }
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
{
@@ -0,0 +1,24 @@
using Microsoft.Xna.Framework;
namespace Barotrauma
{
public class GUIColorSettings
{
// Inventory
public static Color EquipmentSlotIconColor = new Color(99, 70, 64);
// Health HUD
public static Color BuffColorLow = Color.LightGreen;
public static Color BuffColorMedium = Color.Green;
public static Color BuffColorHigh = Color.DarkGreen;
public static Color DebuffColorLow = Color.DarkSalmon;
public static Color DebuffColorMedium = Color.Red;
public static Color DebuffColorHigh = Color.DarkRed;
public static Color HealthBarColorLow = Color.Red;
public static Color HealthBarColorMedium = Color.Orange;
public static Color HealthBarColorHigh = new Color(78, 114, 88);
}
}
@@ -801,7 +801,8 @@ namespace Barotrauma
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().Equals("conditional", StringComparison.OrdinalIgnoreCase) && !CheckConditional(subElement))
if (subElement.Name.ToString().ToLowerInvariant() == "conditional" &&
!CheckConditional(subElement))
{
return null;
}
@@ -850,7 +851,7 @@ namespace Barotrauma
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().Equals("conditional", StringComparison.OrdinalIgnoreCase)) { continue; }
if (subElement.Name.ToString().ToLowerInvariant() == "conditional") { continue; }
FromXML(subElement, component is GUIListBox listBox ? listBox.Content.RectTransform : component.RectTransform);
}
@@ -1018,7 +1019,7 @@ namespace Barotrauma
private static GUIFrame LoadGUIFrame(XElement element, RectTransform parent)
{
string style = element.GetAttributeString("style", element.Name.ToString().Equals("spacing", StringComparison.OrdinalIgnoreCase) ? null : "");
string style = element.GetAttributeString("style", element.Name.ToString().ToLowerInvariant() == "spacing" ? null : "");
if (style == "null") { style = null; }
return new GUIFrame(RectTransform.Load(element, parent), style: style);
}
@@ -59,36 +59,11 @@ namespace Barotrauma
/// </summary>
public Color Blue { get; private set; } = Color.Blue;
public Color ColorInventoryEmpty { get; private set; } = Color.Red;
public Color ColorInventoryHalf { get; private set; } = Color.Orange;
public Color ColorInventoryFull { get; private set; } = Color.LightGreen;
public Color ColorInventoryBackground { get; private set; } = Color.Gray;
public Color TextColor { get; private set; } = Color.White * 0.8f;
public Color TextColorBright { get; private set; } = Color.White * 0.9f;
public Color TextColorDark { get; private set; } = Color.Black * 0.9f;
public Color TextColorDim { get; private set; } = Color.White * 0.6f;
// Inventory
public Color EquipmentSlotIconColor { get; private set; } = new Color(99, 70, 64);
// Health HUD
public Color BuffColorLow { get; private set; } = Color.LightGreen;
public Color BuffColorMedium { get; private set; } = Color.Green;
public Color BuffColorHigh { get; private set; } = Color.DarkGreen;
public Color DebuffColorLow { get; private set; } = Color.DarkSalmon;
public Color DebuffColorMedium { get; private set; } = Color.Red;
public Color DebuffColorHigh { get; private set; } = Color.DarkRed;
public Color HealthBarColorLow { get; private set; } = Color.Red;
public Color HealthBarColorMedium { get; private set; } = Color.Orange;
public Color HealthBarColorHigh { get; private set; } = new Color(78, 114, 88);
public Color EquipmentIndicatorNotEquipped { get; private set; } = Color.Gray;
public Color EquipmentIndicatorEquipped { get; private set; } = new Color(105, 202, 125);
public Color EquipmentIndicatorRunningOut { get; private set; } = new Color(202, 105, 105);
public static Point ItemFrameMargin => new Point(50, 56).Multiply(GUI.SlicedSpriteScale);
public static Point ItemFrameOffset => new Point(0, 3).Multiply(GUI.SlicedSpriteScale);
@@ -128,22 +103,10 @@ namespace Barotrauma
case "blue":
Blue = subElement.GetAttributeColor("color", Blue);
break;
case "colorinventoryempty":
ColorInventoryEmpty = subElement.GetAttributeColor("color", ColorInventoryEmpty);
break;
case "colorinventoryhalf":
ColorInventoryHalf = subElement.GetAttributeColor("color", ColorInventoryHalf);
break;
case "colorinventoryfull":
ColorInventoryFull = subElement.GetAttributeColor("color", ColorInventoryFull);
break;
case "colorinventorybackground":
ColorInventoryBackground = subElement.GetAttributeColor("color", ColorInventoryBackground);
break;
case "textcolordark":
TextColorDark = subElement.GetAttributeColor("color", TextColorDark);
break;
case "textcolorbright":
case "TextColorBright":
TextColorBright = subElement.GetAttributeColor("color", TextColorBright);
break;
case "textcolordim":
@@ -153,45 +116,6 @@ namespace Barotrauma
case "textcolor":
TextColor = subElement.GetAttributeColor("color", TextColor);
break;
case "equipmentsloticoncolor":
EquipmentSlotIconColor = subElement.GetAttributeColor("color", EquipmentSlotIconColor);
break;
case "buffcolorlow":
BuffColorLow = subElement.GetAttributeColor("color", BuffColorLow);
break;
case "buffcolormedium":
BuffColorMedium = subElement.GetAttributeColor("color", BuffColorMedium);
break;
case "buffcolorhigh":
BuffColorHigh = subElement.GetAttributeColor("color", BuffColorHigh);
break;
case "debuffcolorlow":
DebuffColorLow = subElement.GetAttributeColor("color", DebuffColorLow);
break;
case "debuffcolormedium":
DebuffColorMedium = subElement.GetAttributeColor("color", DebuffColorMedium);
break;
case "debuffcolorhigh":
DebuffColorHigh = subElement.GetAttributeColor("color", DebuffColorHigh);
break;
case "healthbarcolorlow":
HealthBarColorLow = subElement.GetAttributeColor("color", HealthBarColorLow);
break;
case "healthbarcolormedium":
HealthBarColorMedium = subElement.GetAttributeColor("color", HealthBarColorMedium);
break;
case "healthbarcolorhigh":
HealthBarColorHigh = subElement.GetAttributeColor("color", HealthBarColorHigh);
break;
case "equipmentindicatornotequipped":
EquipmentIndicatorNotEquipped = subElement.GetAttributeColor("color", EquipmentIndicatorNotEquipped);
break;
case "equipmentindicatorequipped":
EquipmentIndicatorEquipped = subElement.GetAttributeColor("color", EquipmentIndicatorEquipped);
break;
case "equipmentindicatorrunningout":
EquipmentIndicatorRunningOut = subElement.GetAttributeColor("color", EquipmentIndicatorRunningOut);
break;
case "uiglow":
UIGlow = new UISprite(subElement);
break;
@@ -326,8 +250,9 @@ namespace Barotrauma
//check if any of the language override fonts want to override the font size as well
foreach (XElement subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
if (GameMain.Config.Language.ToLowerInvariant() == language)
{
uint overrideFontSize = GetFontSize(subElement, 0);
if (overrideFontSize > 0) { return overrideFontSize; }
@@ -336,7 +261,7 @@ namespace Barotrauma
foreach (XElement subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("size", StringComparison.OrdinalIgnoreCase)) { continue; }
if (subElement.Name.ToString().ToLowerInvariant() != "size") { continue; }
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
{
@@ -350,8 +275,9 @@ namespace Barotrauma
{
foreach (XElement subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
if (GameMain.Config.Language.ToLowerInvariant() == language)
{
return subElement.GetAttributeString("file", "");
}
@@ -363,8 +289,9 @@ namespace Barotrauma
{
foreach (XElement subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
if (GameMain.Config.Language.ToLowerInvariant() == language)
{
return subElement.GetAttributeBool("dynamicloading", false);
}
@@ -376,8 +303,9 @@ namespace Barotrauma
{
foreach (XElement subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
if (GameMain.Config.Language.ToLowerInvariant() == language)
{
return subElement.GetAttributeBool("iscjk", false);
}
@@ -328,7 +328,11 @@ namespace Barotrauma
{
if (text == null) { return; }
censoredText = string.IsNullOrEmpty(text) ? "" : new string('\u2022', text.Length);
censoredText = "";
for (int i = 0; i < text.Length; i++)
{
censoredText += "\u2022";
}
var rect = Rect;
@@ -112,16 +112,16 @@ namespace Barotrauma
//slice from the top of the screen for misc buttons (info, end round, server controls)
ButtonAreaTop = new Rectangle(Padding, Padding, GameMain.GraphicsWidth - Padding * 2, (int)(50 * GUI.Scale));
int infoAreaWidth = (int)(142 * GUI.Scale);
int infoAreaHeight = (int)(98 * GUI.Scale);
int portraitSize = (int)(infoAreaHeight * 0.95f);
int infoAreaWidth = (int)(142 * GUI.Scale * CharacterInfo.BgScale);
int infoAreaHeight = (int)(98 * GUI.Scale * CharacterInfo.BgScale);
int portraitSize = (int)(125 * GUI.Scale);
BottomRightInfoArea = new Rectangle(GameMain.GraphicsWidth - Padding * 2 - infoAreaWidth, GameMain.GraphicsHeight - Padding * 2 - infoAreaHeight, infoAreaWidth, infoAreaHeight);
PortraitArea = new Rectangle(GameMain.GraphicsWidth - portraitSize, BottomRightInfoArea.Bottom - portraitSize + Padding / 2, portraitSize, portraitSize);
PortraitArea = new Rectangle(GameMain.GraphicsWidth - Padding - portraitSize, GameMain.GraphicsHeight - Padding - portraitSize, portraitSize, portraitSize);
//horizontal slices at the corners of the screen for health bar and affliction icons
int afflictionAreaHeight = (int)(50 * GUI.Scale);
int healthBarWidth = BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing * 2 + CharacterInventory.HideButtonWidth;
int healthBarHeight = (int)(50f * GUI.Scale);
int healthBarWidth = (int)((BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing) * 1.1f);
int healthBarHeight = (int)Math.Max(50f * GUI.Scale, 25f);
HealthBarArea = new Rectangle(BottomRightInfoArea.X - (healthBarWidth - BottomRightInfoArea.Width) + (int)(2 * GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + (int)(10 * GUI.Scale), healthBarWidth, healthBarHeight);
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);