Merge pull request #81 from Crystalwarrior/ragdollbutton

Adds ragdoll button. Because why not.
This commit is contained in:
Juan Pablo Arce
2017-12-06 13:02:35 -03:00
committed by GitHub
10 changed files with 129 additions and 55 deletions
@@ -13,7 +13,7 @@ namespace Barotrauma
{ {
float volume = Math.Min(impact - 3.0f, 1.0f); float volume = Math.Min(impact - 3.0f, 1.0f);
if (body.UserData is Limb) if (body.UserData is Limb && character.Stun <= 0f)
{ {
Limb limb = (Limb)body.UserData; Limb limb = (Limb)body.UserData;
@@ -23,7 +23,7 @@ namespace Barotrauma
limb.HitSound.Play(volume, impact * 100.0f, limb.WorldPosition); limb.HitSound.Play(volume, impact * 100.0f, limb.WorldPosition);
} }
} }
else if (body == Collider.FarseerBody) else if (body.UserData is Limb || body == Collider.FarseerBody)
{ {
if (!character.IsRemotePlayer || GameMain.Server != null) if (!character.IsRemotePlayer || GameMain.Server != null)
{ {
@@ -109,6 +109,10 @@ namespace Barotrauma
TransformCursorPos(); TransformCursorPos();
} }
bool ragdollInput = msg.ReadBoolean();
keys[(int)InputType.Ragdoll].Held = ragdollInput;
keys[(int)InputType.Ragdoll].SetState(false, ragdollInput);
facingRight = msg.ReadBoolean(); facingRight = msg.ReadBoolean();
} }
@@ -123,7 +127,7 @@ namespace Barotrauma
if (selectedEntity is Character) if (selectedEntity is Character)
{ {
bool doingCpr = msg.ReadBoolean(); bool doingCpr = msg.ReadBoolean();
if (doingCpr && selectedCharacter != null) if (doingCpr && SelectedCharacter != null)
{ {
animation = AnimController.Animation.CPR; animation = AnimController.Animation.CPR;
} }
@@ -259,14 +259,14 @@ namespace Barotrauma
{ {
if (character == null) return false; if (character == null) return false;
GUIComponent existingFrame = crewList.Parent.FindChild("selectedcharacter"); GUIComponent existingFrame = crewList.Parent.FindChild("SelectedCharacter");
if (existingFrame != null) crewList.Parent.RemoveChild(existingFrame); if (existingFrame != null) crewList.Parent.RemoveChild(existingFrame);
var previewPlayer = new GUIFrame( var previewPlayer = new GUIFrame(
new Rectangle(0, 0, 230, 300), new Rectangle(0, 0, 230, 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, "", crewList.Parent); new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, "", crewList.Parent);
previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f); previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
previewPlayer.UserData = "selectedcharacter"; previewPlayer.UserData = "SelectedCharacter";
character.Info.CreateInfoFrame(previewPlayer); character.Info.CreateInfoFrame(previewPlayer);
@@ -237,7 +237,7 @@ namespace Barotrauma
float getUpSpeed = 0.3f; float getUpSpeed = 0.3f;
float walkCycleSpeed = movement.X * walkAnimSpeed; float walkCycleSpeed = movement.X * walkAnimSpeed;
if (stairs != null) if (Stairs != null)
{ {
TargetMovement = new Vector2(MathHelper.Clamp(TargetMovement.X, -1.5f, 1.5f), TargetMovement.Y); TargetMovement = new Vector2(MathHelper.Clamp(TargetMovement.X, -1.5f, 1.5f), TargetMovement.Y);
@@ -328,7 +328,7 @@ namespace Barotrauma
float floorPos = GetFloorY(colliderPos + new Vector2(Math.Sign(movement.X) * 0.5f, 1.0f)); float floorPos = GetFloorY(colliderPos + new Vector2(Math.Sign(movement.X) * 0.5f, 1.0f));
bool onSlope = floorPos > GetColliderBottom().Y + 0.05f; bool onSlope = floorPos > GetColliderBottom().Y + 0.05f;
if (stairs != null || onSlope) if (Stairs != null || onSlope)
{ {
torso.pullJoint.WorldAnchorB = new Vector2( torso.pullJoint.WorldAnchorB = new Vector2(
MathHelper.SmoothStep(torso.SimPosition.X, footMid + movement.X * 0.25f, getUpSpeed * 0.8f), MathHelper.SmoothStep(torso.SimPosition.X, footMid + movement.X * 0.25f, getUpSpeed * 0.8f),
@@ -382,7 +382,7 @@ namespace Barotrauma
Vector2 footPos = stepSize * -i; Vector2 footPos = stepSize * -i;
if (stepSize.Y < 0.0f) stepSize.Y = -0.15f; if (stepSize.Y < 0.0f) stepSize.Y = -0.15f;
if (onSlope && stairs == null) if (onSlope && Stairs == null)
{ {
footPos.Y *= 2.0f; footPos.Y *= 2.0f;
} }
@@ -462,7 +462,7 @@ namespace Barotrauma
footPos = new Vector2(GetCenterOfMass().X + stepSize.X * i * 0.2f, colliderPos.Y - 0.1f); footPos = new Vector2(GetCenterOfMass().X + stepSize.X * i * 0.2f, colliderPos.Y - 0.1f);
} }
if (stairs == null) if (Stairs == null)
{ {
footPos.Y = Math.Max(Math.Min(floorPos, footPos.Y + 0.5f), footPos.Y); footPos.Y = Math.Max(Math.Min(floorPos, footPos.Y + 0.5f), footPos.Y);
} }
@@ -987,7 +987,7 @@ namespace Barotrauma
} }
//if on stairs, make the dragged character "climb up" (= collide with stairs) //if on stairs, make the dragged character "climb up" (= collide with stairs)
if (stairs != null) target.AnimController.TargetMovement = new Vector2 (target.AnimController.TargetMovement.X, 1.0f); //if (Stairs != null) target.AnimController.TargetMovement = new Vector2 (target.AnimController.TargetMovement.X, 1.0f);
} }
public void Grab(Vector2 rightHandPos, Vector2 leftHandPos) public void Grab(Vector2 rightHandPos, Vector2 leftHandPos)
@@ -67,7 +67,7 @@ namespace Barotrauma
protected float colliderHeightFromFloor; protected float colliderHeightFromFloor;
protected Structure stairs; public Structure Stairs;
protected Direction dir; protected Direction dir;
@@ -452,7 +452,7 @@ namespace Barotrauma
} }
else if (structure.StairDirection != Direction.None) else if (structure.StairDirection != Direction.None)
{ {
stairs = null; Stairs = null;
//don't collider with stairs if //don't collider with stairs if
@@ -476,7 +476,14 @@ namespace Barotrauma
//--------------- //---------------
stairs = structure; //set stairs to that of the one dragging us
if (character.SelectedBy != null)
Stairs = character.SelectedBy.AnimController.Stairs;
else
Stairs = structure;
if (Stairs == null)
return false;
} }
CalculateImpact(f1, f2, contact); CalculateImpact(f1, f2, contact);
@@ -504,10 +511,7 @@ namespace Barotrauma
ImpactProjSpecific(impact,f1.Body); ImpactProjSpecific(impact,f1.Body);
if (f1.Body.UserData is Limb) if ((f1.Body.UserData is Limb && character.Stun > 0f) || f1.Body == Collider.FarseerBody)
{
}
else if (f1.Body == Collider.FarseerBody)
{ {
if (!character.IsRemotePlayer || GameMain.Server != null) if (!character.IsRemotePlayer || GameMain.Server != null)
{ {
@@ -898,8 +902,8 @@ namespace Barotrauma
limb.Update(deltaTime); limb.Update(deltaTime);
} }
bool onStairs = stairs != null; bool onStairs = Stairs != null;
stairs = null; Stairs = null;
var contacts = Collider.FarseerBody.ContactList; var contacts = Collider.FarseerBody.ContactList;
while (Collider.FarseerBody.Enabled && contacts != null && contacts.Contact != null) while (Collider.FarseerBody.Enabled && contacts != null && contacts.Contact != null)
@@ -917,7 +921,7 @@ namespace Barotrauma
Structure structure = contacts.Contact.FixtureA.Body.UserData as Structure; Structure structure = contacts.Contact.FixtureA.Body.UserData as Structure;
if (structure != null && onStairs) if (structure != null && onStairs)
{ {
stairs = structure; Stairs = structure;
} }
break; break;
} }
@@ -966,7 +970,7 @@ namespace Barotrauma
rayEnd.Y -= Collider.height * 0.5f + Collider.radius + colliderHeightFromFloor*1.2f; rayEnd.Y -= Collider.height * 0.5f + Collider.radius + colliderHeightFromFloor*1.2f;
Vector2 colliderBottomDisplay = ConvertUnits.ToDisplayUnits(GetColliderBottom()); Vector2 colliderBottomDisplay = ConvertUnits.ToDisplayUnits(GetColliderBottom());
if (!inWater && !character.IsDead && !character.IsUnconscious && levitatingCollider && Collider.LinearVelocity.Y>-ImpactTolerance) if (!inWater && !character.IsDead && character.Stun <= 0f && levitatingCollider && Collider.LinearVelocity.Y>-ImpactTolerance)
{ {
float closestFraction = 1.0f; float closestFraction = 1.0f;
Fixture closestFixture = null; Fixture closestFixture = null;
@@ -978,6 +982,7 @@ namespace Barotrauma
Structure structure = fixture.Body.UserData as Structure; Structure structure = fixture.Body.UserData as Structure;
if (inWater && targetMovement.Y < 0.5f) return -1; if (inWater && targetMovement.Y < 0.5f) return -1;
if (colliderBottomDisplay.Y < structure.Rect.Y - structure.Rect.Height + 30 && TargetMovement.Y < 0.5f) return -1; if (colliderBottomDisplay.Y < structure.Rect.Y - structure.Rect.Height + 30 && TargetMovement.Y < 0.5f) return -1;
if (character.SelectedBy != null) return -1;
break; break;
case Physics.CollisionPlatform: case Physics.CollisionPlatform:
Structure platform = fixture.Body.UserData as Structure; Structure platform = fixture.Body.UserData as Structure;
@@ -1007,7 +1012,7 @@ namespace Barotrauma
switch (closestFixture.CollisionCategories) switch (closestFixture.CollisionCategories)
{ {
case Physics.CollisionStairs: case Physics.CollisionStairs:
stairs = closestFixture.Body.UserData as Structure; Stairs = closestFixture.Body.UserData as Structure;
onStairs = true; onStairs = true;
forceImmediate = true; forceImmediate = true;
break; break;
@@ -94,7 +94,7 @@ namespace Barotrauma
protected float minHealth, maxHealth; protected float minHealth, maxHealth;
protected Item focusedItem; protected Item focusedItem;
private Character focusedCharacter, selectedCharacter; private Character focusedCharacter, selectedCharacter, selectedBy;
private bool isDead; private bool isDead;
private CauseOfDeath lastAttackCauseOfDeath; private CauseOfDeath lastAttackCauseOfDeath;
@@ -204,6 +204,27 @@ namespace Barotrauma
public Character SelectedCharacter public Character SelectedCharacter
{ {
get { return selectedCharacter; } get { return selectedCharacter; }
set
{
if (selectedCharacter != null)
selectedCharacter.selectedBy = null;
selectedCharacter = value;
if (selectedCharacter != null)
selectedCharacter.selectedBy = this;
}
}
public Character SelectedBy
{
get { return selectedBy; }
set
{
if (selectedBy != null)
selectedBy.selectedCharacter = null;
selectedBy = value;
if (selectedBy != null)
selectedBy.selectedCharacter = this;
}
} }
private float lowPassMultiplier; private float lowPassMultiplier;
@@ -246,6 +267,9 @@ namespace Barotrauma
} }
} }
public bool IsRagdolled;
public bool IsForceRagdolled;
public bool IsUnconscious public bool IsUnconscious
{ {
get { return (needsAir && oxygen <= 0.0f) || health <= 0.0f; } get { return (needsAir && oxygen <= 0.0f) || health <= 0.0f; }
@@ -661,6 +685,8 @@ namespace Barotrauma
return dequeuedInput.HasFlag(InputNetFlags.Select); //TODO: clean up the way this input is registered return dequeuedInput.HasFlag(InputNetFlags.Select); //TODO: clean up the way this input is registered
case InputType.Use: case InputType.Use:
return !(dequeuedInput.HasFlag(InputNetFlags.Use)) && (prevDequeuedInput.HasFlag(InputNetFlags.Use)); return !(dequeuedInput.HasFlag(InputNetFlags.Use)) && (prevDequeuedInput.HasFlag(InputNetFlags.Use));
case InputType.Ragdoll:
return !(dequeuedInput.HasFlag(InputType.Ragdoll)) && (prevDequeuedInput.HasFlag(InputType.Ragdoll));
default: default:
return false; return false;
} }
@@ -695,6 +721,8 @@ namespace Barotrauma
return dequeuedInput.HasFlag(InputNetFlags.Use); return dequeuedInput.HasFlag(InputNetFlags.Use);
case InputType.Attack: case InputType.Attack:
return dequeuedInput.HasFlag(InputNetFlags.Attack); return dequeuedInput.HasFlag(InputNetFlags.Attack);
case InputType.Ragdoll:
return dequeuedInput.HasFlag(InputNetFlags.Ragdoll);
} }
return false; return false;
} }
@@ -765,7 +793,7 @@ namespace Barotrauma
// - dragging someone // - dragging someone
// - crouching // - crouching
// - moving backwards // - moving backwards
if (selectedCharacter == null && if (SelectedCharacter == null &&
(!(AnimController is HumanoidAnimController) || !((HumanoidAnimController)AnimController).Crouching) && (!(AnimController is HumanoidAnimController) || !((HumanoidAnimController)AnimController).Crouching) &&
Math.Sign(targetMovement.X) != -Math.Sign(AnimController.Dir)) Math.Sign(targetMovement.X) != -Math.Sign(AnimController.Dir))
{ {
@@ -912,9 +940,9 @@ namespace Barotrauma
if (selectedConstruction != null && IsKeyDown(InputType.Aim)) selectedConstruction.SecondaryUse(deltaTime, this); if (selectedConstruction != null && IsKeyDown(InputType.Aim)) selectedConstruction.SecondaryUse(deltaTime, this);
} }
if (selectedCharacter != null) if (SelectedCharacter != null)
{ {
if (Vector2.DistanceSquared(selectedCharacter.WorldPosition, WorldPosition) > 90000.0f || !selectedCharacter.CanBeSelected) if (Vector2.DistanceSquared(SelectedCharacter.WorldPosition, WorldPosition) > 90000.0f || !SelectedCharacter.CanBeSelected)
{ {
DeselectCharacter(); DeselectCharacter();
} }
@@ -986,7 +1014,7 @@ namespace Barotrauma
var owner = (Character)inventory.Owner; var owner = (Character)inventory.Owner;
//can only be accessed if the character is incapacitated and has been selected //can only be accessed if the character is incapacitated and has been selected
return selectedCharacter == owner && (!owner.CanInteract); return SelectedCharacter == owner && (!owner.CanInteract);
} }
if (inventory.Owner is Item) if (inventory.Owner is Item)
@@ -1215,22 +1243,22 @@ namespace Barotrauma
{ {
if (character == null) return; if (character == null) return;
selectedCharacter = character; SelectedCharacter = character;
} }
public void DeselectCharacter() public void DeselectCharacter()
{ {
if (selectedCharacter == null) return; if (SelectedCharacter == null) return;
if (SelectedCharacter.AnimController != null) if (SelectedCharacter.AnimController != null)
{ {
foreach (Limb limb in selectedCharacter.AnimController.Limbs) foreach (Limb limb in SelectedCharacter.AnimController.Limbs)
{ {
if (limb.pullJoint != null) limb.pullJoint.Enabled = false; if (limb.pullJoint != null) limb.pullJoint.Enabled = false;
} }
} }
selectedCharacter = null; SelectedCharacter = null;
} }
public void DoInteractionUpdate(float deltaTime, Vector2 mouseSimPos) public void DoInteractionUpdate(float deltaTime, Vector2 mouseSimPos)
@@ -1243,7 +1271,7 @@ namespace Barotrauma
if (!CanInteract) if (!CanInteract)
{ {
if (selectedCharacter != null) if (SelectedCharacter != null)
{ {
DeselectCharacter(); DeselectCharacter();
} }
@@ -1276,7 +1304,7 @@ namespace Barotrauma
findFocusedTimer -= deltaTime; findFocusedTimer -= deltaTime;
} }
if (selectedCharacter != null && IsKeyHit(InputType.Select)) if (SelectedCharacter != null && IsKeyHit(InputType.Select))
{ {
DeselectCharacter(); DeselectCharacter();
} }
@@ -1436,6 +1464,21 @@ namespace Barotrauma
return; return;
} }
if (IsForceRagdolled)
IsRagdolled = IsForceRagdolled;
else if (!IsRagdolled || AnimController.Collider.LinearVelocity.Length() < 1f) //Keep us ragdolled if we were forced or we're too speedy to unragdoll
IsRagdolled = IsKeyDown(InputType.Ragdoll); //Handle this here instead of Control because we can stop being ragdolled ourselves
if (IsRagdolled)
{
((HumanoidAnimController)AnimController).Crouching = false;
Stun = Math.Max(0.1f, Stun);
AnimController.ResetPullJoints();
selectedConstruction = null;
return;
}
Control(deltaTime, cam); Control(deltaTime, cam);
if (controlled != this && (!(this is AICharacter) || IsRemotePlayer)) if (controlled != this && (!(this is AICharacter) || IsRemotePlayer))
{ {
@@ -1448,9 +1491,9 @@ namespace Barotrauma
selectedConstruction = null; selectedConstruction = null;
} }
if (selectedCharacter != null && AnimController.Anim == AnimController.Animation.CPR) if (SelectedCharacter != null && AnimController.Anim == AnimController.Animation.CPR)
{ {
if (GameMain.Client == null) selectedCharacter.Oxygen += (GetSkillLevel("Medical") / 10.0f) * deltaTime; if (GameMain.Client == null) SelectedCharacter.Oxygen += (GetSkillLevel("Medical") / 10.0f) * deltaTime;
} }
UpdateSightRange(); UpdateSightRange();
@@ -1839,7 +1882,7 @@ namespace Barotrauma
foreach (Character c in CharacterList) foreach (Character c in CharacterList)
{ {
if (c.focusedCharacter == this) c.focusedCharacter = null; if (c.focusedCharacter == this) c.focusedCharacter = null;
if (c.selectedCharacter == this) c.selectedCharacter = null; if (c.SelectedCharacter == this) c.SelectedCharacter = null;
} }
} }
partial void DisposeProjSpecific(); partial void DisposeProjSpecific();
@@ -52,8 +52,9 @@ namespace Barotrauma
Use = 0x100, Use = 0x100,
Aim = 0x200, Aim = 0x200,
Attack = 0x400, Attack = 0x400,
Ragdoll = 0x800,
MaxVal = 0x7FF MaxVal = 0xFFF
} }
private InputNetFlags dequeuedInput = 0; private InputNetFlags dequeuedInput = 0;
private InputNetFlags prevDequeuedInput = 0; private InputNetFlags prevDequeuedInput = 0;
@@ -192,7 +193,7 @@ namespace Barotrauma
SimPosition, SimPosition,
LastNetworkUpdateID, LastNetworkUpdateID,
AnimController.TargetDir, AnimController.TargetDir,
selectedCharacter == null ? (Entity)selectedConstruction : (Entity)selectedCharacter, SelectedCharacter == null ? (Entity)selectedConstruction : (Entity)SelectedCharacter,
AnimController.Anim); AnimController.Anim);
memLocalState.Add(posInfo); memLocalState.Add(posInfo);
@@ -208,6 +209,7 @@ namespace Barotrauma
if (IsKeyDown(InputType.Use)) newInput |= InputNetFlags.Use; if (IsKeyDown(InputType.Use)) newInput |= InputNetFlags.Use;
if (IsKeyDown(InputType.Aim)) newInput |= InputNetFlags.Aim; if (IsKeyDown(InputType.Aim)) newInput |= InputNetFlags.Aim;
if (IsKeyDown(InputType.Attack)) newInput |= InputNetFlags.Attack; if (IsKeyDown(InputType.Attack)) newInput |= InputNetFlags.Attack;
if (IsKeyDown(InputType.Ragdoll)) newInput |= InputNetFlags.Ragdoll;
if (AnimController.TargetDir == Direction.Left) newInput |= InputNetFlags.FacingLeft; if (AnimController.TargetDir == Direction.Left) newInput |= InputNetFlags.FacingLeft;
@@ -438,15 +440,16 @@ namespace Barotrauma
Vector2 relativeCursorPos = cursorPosition - (ViewTarget == null ? AnimController.AimSourcePos : ViewTarget.Position); Vector2 relativeCursorPos = cursorPosition - (ViewTarget == null ? AnimController.AimSourcePos : ViewTarget.Position);
tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI))); tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));
} }
tempBuffer.Write(IsRagdolled);
tempBuffer.Write(AnimController.TargetDir == Direction.Right); tempBuffer.Write(AnimController.TargetDir == Direction.Right);
} }
if (selectedCharacter != null || selectedConstruction != null) if (SelectedCharacter != null || selectedConstruction != null)
{ {
tempBuffer.Write(true); tempBuffer.Write(true);
tempBuffer.Write(selectedCharacter != null ? selectedCharacter.ID : selectedConstruction.ID); tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : selectedConstruction.ID);
if (selectedCharacter != null) if (SelectedCharacter != null)
{ {
tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR); tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR);
} }
@@ -658,6 +658,24 @@ namespace Barotrauma
if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen; if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen;
})); }));
commands.Add(new Command("ragdoll", "ragdoll [character name]: Force-ragdoll the specified character. If the name parameter is omitted, the controlled character will be ragdolled.", (string[] args) =>
{
Character ragdolledCharacter = null;
if (args.Length == 0)
{
ragdolledCharacter = Character.Controlled;
}
else
{
ragdolledCharacter = FindMatchingCharacter(args);
}
if (ragdolledCharacter != null)
{
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
}
}));
commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) => commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) =>
{ {
Character.Controlled = null; Character.Controlled = null;
@@ -11,7 +11,8 @@ namespace Barotrauma
Up, Down, Left, Right, Up, Down, Left, Right,
Attack, Attack,
Run, Crouch, Run, Crouch,
Chat, RadioChat, CrewOrders Chat, RadioChat, CrewOrders,
Ragdoll
} }
public class KeyOrMouse public class KeyOrMouse
+1 -1
View File
@@ -2,7 +2,7 @@
<config masterserverurl="http://www.undertowgames.com/baromaster" autocheckupdates="true" musicvolume="0.5" soundvolume="0.5" verboselogging="false"> <config masterserverurl="http://www.undertowgames.com/baromaster" autocheckupdates="true" musicvolume="0.5" soundvolume="0.5" verboselogging="false">
<graphicsmode fullscreen="true" vsync="true" /> <graphicsmode fullscreen="true" vsync="true" />
<contentpackage path="Data/ContentPackages/Vanilla 0.7.xml" /> <contentpackage path="Data/ContentPackages/Vanilla 0.7.xml" />
<keymapping Select="E" Use="0" Aim="1" Up="W" Down="S" Left="A" Right="D" Attack="R" Run="LeftShift" Crouch="LeftControl" Chat="Tab" CrewOrders="C" /> <keymapping Select="E" Use="0" Aim="1" Up="W" Down="S" Left="A" Right="D" Attack="R" Run="LeftShift" Crouch="LeftControl" Chat="Tab" RadioChat="OemTilde" CrewOrders="C" Ragdoll="Space" /> />
<gameplay> <gameplay>
<jobpreferences> <jobpreferences>
<job name="Engineer" /> <job name="Engineer" />