(910c0c784) Use squared distance instead of distance.

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:28:35 +03:00
parent d84832296c
commit 3d91dfa76b
2 changed files with 74 additions and 99 deletions
@@ -216,8 +216,7 @@ namespace Barotrauma
{
Vector2 nodePos = node.Position;
// TODO: use squared distance
float dist = Vector2.Distance(end, nodePos);
float dist = Vector2.DistanceSquared(end, nodePos);
if (insideSubmarine)
{
//much higher cost to waypoints that are outside