- TextManager automatically replaces "\n" strings with a newline.
- Removed instantiating traitor start popup from client-side TraitorManager (instead the client receives the start message from the server). - GUIMessageBoxes don't leave unnecessary empty space for the header if the header text is empty. - More hard-coded text removal.
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@@ -43,6 +43,8 @@ namespace Barotrauma
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: base(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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Color.Black * 0.5f, Alignment.TopLeft, null, parent)
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{
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int headerHeight = 30;
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if (height == 0)
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{
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string wrappedText = ToolBox.WrapText(text, width, GUI.Font);
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@@ -51,18 +53,18 @@ namespace Barotrauma
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{
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height += (int)GUI.Font.MeasureString(line).Y;
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}
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height += 220;
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height += string.IsNullOrWhiteSpace(headerText) ? 220 : 220 - headerHeight;
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}
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var frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "", this);
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GUI.Style.Apply(frame, "", this);
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var header = new GUITextBlock(new Rectangle(0, 0, 0, 30), headerText, null, null, textAlignment, "", frame, true);
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GUI.Style.Apply(header, "", this);
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var header = new GUITextBlock(new Rectangle(0, 0, 0, headerHeight), headerText, null, null, textAlignment, "", frame, true);
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GUI.Style.Apply(header, "", this);
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if (!string.IsNullOrWhiteSpace(text))
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{
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var textBlock = new GUITextBlock(new Rectangle(0, 30, 0, height - 70), text,
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var textBlock = new GUITextBlock(new Rectangle(0, string.IsNullOrWhiteSpace(headerText) ? 0 : headerHeight, 0, height - 70), text,
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null, null, textAlignment, "", frame, true);
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GUI.Style.Apply(textBlock, "", this);
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}
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