v0.19.8.0

This commit is contained in:
Juan Pablo Arce
2022-09-28 21:30:52 -03:00
parent fec8131243
commit 3ca584f2fc
152 changed files with 1931 additions and 1071 deletions
@@ -700,7 +700,7 @@ namespace Barotrauma
#endif
}
public MissionPrefab UnlockMissionByIdentifier(Identifier identifier)
public Mission UnlockMissionByIdentifier(Identifier identifier)
{
if (AvailableMissions.Any(m => m.Prefab.Identifier == identifier)) { return null; }
@@ -721,17 +721,17 @@ namespace Barotrauma
#if CLIENT
GameMain.GameSession?.Campaign?.CampaignUI?.RefreshLocationInfo();
#endif
return missionPrefab;
return mission;
}
return null;
}
public MissionPrefab UnlockMissionByTag(Identifier tag)
public Mission UnlockMissionByTag(Identifier tag)
{
var matchingMissions = MissionPrefab.Prefabs.Where(mp => mp.Tags.Any(t => t == tag));
if (!matchingMissions.Any())
{
DebugConsole.ThrowError($"Failed to unlock a mission with the tag \"{tag}\": no matching missions not found.");
DebugConsole.ThrowError($"Failed to unlock a mission with the tag \"{tag}\": no matching missions found.");
}
else
{
@@ -754,7 +754,7 @@ namespace Barotrauma
#if CLIENT
GameMain.GameSession?.Campaign?.CampaignUI?.RefreshLocationInfo();
#endif
return missionPrefab;
return mission;
}
else
{
@@ -462,6 +462,13 @@ namespace Barotrauma
}
}
//make sure the connections are in the same order on the locations and the Connections list
//otherwise their order will change when loading the game (as they're added to the locations in the same order they're loaded)
foreach (var location in Locations)
{
location.Connections.Sort((c1, c2) => Connections.IndexOf(c1).CompareTo(Connections.IndexOf(c2)));
}
for (int i = Connections.Count - 1; i >= 0; i--)
{
i = Math.Min(i, Connections.Count - 1);