v0.19.8.0
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@@ -401,13 +401,13 @@ namespace Barotrauma
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return character == null || character.Removed || character.Submarine == null || (character.LockHands && character.Submarine == Submarine.MainSub) || character.IsIncapacitated;
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}
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public override void End()
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protected override bool DetermineCompleted()
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{
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return state == 2;
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}
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protected override void EndMissionSpecific(bool completed)
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{
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if (state == 2)
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{
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GiveReward();
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completed = true;
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}
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characters.Clear();
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characterItems.Clear();
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failed = !completed;
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