v0.19.8.0
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@@ -163,20 +163,16 @@ namespace Barotrauma
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#endif
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}
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public override void End()
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protected override bool DetermineCompleted()
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{
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completed = level.CheckBeaconActive();
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if (completed)
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return level.CheckBeaconActive();
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}
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protected override void EndMissionSpecific(bool completed)
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{
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if (completed && level.LevelData != null)
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{
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if (Prefab.LocationTypeChangeOnCompleted != null)
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{
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ChangeLocationType(Prefab.LocationTypeChangeOnCompleted);
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}
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GiveReward();
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if (level.LevelData != null)
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{
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level.LevelData.IsBeaconActive = true;
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}
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level.LevelData.IsBeaconActive = true;
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}
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}
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