v0.19.8.0

This commit is contained in:
Juan Pablo Arce
2022-09-28 21:30:52 -03:00
parent fec8131243
commit 3ca584f2fc
152 changed files with 1931 additions and 1071 deletions
@@ -1,4 +1,5 @@
using System;
using Barotrauma.Items.Components;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
@@ -15,8 +16,19 @@ namespace Barotrauma
[Serialize("", IsPropertySaveable.Yes)]
public string ItemTags { get; set; }
[Serialize(1, IsPropertySaveable.Yes)]
public int Amount { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag to apply to the first target when the check succeeds.")]
public Identifier ApplyTagToTarget { get; set; }
[Serialize(false, IsPropertySaveable.Yes)]
public bool RequireEquipped { get; set; }
[Serialize(-1, IsPropertySaveable.Yes)]
public int ItemContainerIndex { get; set; }
private readonly IReadOnlyList<PropertyConditional> conditionals;
private readonly Identifier[] itemIdentifierSplit;
private readonly Identifier[] itemTags;
@@ -25,6 +37,19 @@ namespace Barotrauma
{
itemIdentifierSplit = ItemIdentifiers.Split(',').ToIdentifiers();
itemTags = ItemTags.Split(",").ToIdentifiers();
var conditionalList = new List<PropertyConditional>();
foreach (ContentXElement subElement in element.GetChildElements("conditional"))
{
foreach (XAttribute attribute in subElement.Attributes())
{
if (PropertyConditional.IsValid(attribute))
{
conditionalList.Add(new PropertyConditional(attribute));
}
}
break;
}
conditionals = conditionalList;
}
protected override bool? DetermineSuccess()
@@ -35,25 +60,70 @@ namespace Barotrauma
{
if (target is Character character)
{
if (RequireEquipped)
Inventory inventory = character.Inventory;
if (CheckInventory(character.Inventory, character))
{
if (itemTags.Any(tag => character.HasEquippedItem(tag))) { return true; }
if (itemIdentifierSplit.Any(identifier => character.HasEquippedItem(identifier))) { return true; }
return false;
if (!ApplyTagToTarget.IsEmpty)
{
ParentEvent.AddTarget(ApplyTagToTarget, target);
}
return true;
}
if (character.Inventory is not CharacterInventory inventory) { continue; }
if (itemTags.Any(tag => inventory.FindItemByTag(tag, recursive: true) is not null)) { return true; }
if (itemIdentifierSplit.Any(identifier => inventory.FindItemByIdentifier(identifier, recursive: true) is not null)) { return true; }
}
else if (target is Item item && item.OwnInventory is ItemInventory inventory)
else if (target is Item item)
{
if (itemTags.Any(tag => inventory.FindItemByTag(tag, recursive: true) is not null)) { return true; }
if (itemIdentifierSplit.Any(identifier => inventory.FindItemByIdentifier(identifier, recursive: true) is not null)) { return true; }
int i = 0;
foreach (var itemContainer in item.GetComponents<ItemContainer>())
{
if (ItemContainerIndex == -1 || i == ItemContainerIndex)
{
if (CheckInventory(itemContainer.Inventory, character: null))
{
if (!ApplyTagToTarget.IsEmpty)
{
ParentEvent.AddTarget(ApplyTagToTarget, target);
}
return true;
}
}
i++;
}
}
}
return false;
}
private bool CheckInventory(Inventory inventory, Character character)
{
if (inventory == null) { return false; }
int count = 0;
foreach (Item item in inventory.FindAllItems(it => itemTags.Any(it.HasTag) || itemIdentifierSplit.Contains(it.Prefab.Identifier)))
{
if (!ConditionalsMatch(item, character)) { continue; }
count++;
if (count >= Amount) { return true; }
}
return false;
}
private bool ConditionalsMatch(Item item, Character character = null)
{
if (item == null) { return false; }
foreach (PropertyConditional conditional in conditionals)
{
if (!conditional.Matches(item))
{
return false;
}
}
if (RequireEquipped)
{
if (character == null) { return false; }
return character.HasEquippedItem(item);
}
return true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(CheckItemAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +