v0.19.8.0

This commit is contained in:
Juan Pablo Arce
2022-09-28 21:30:52 -03:00
parent fec8131243
commit 3ca584f2fc
152 changed files with 1931 additions and 1071 deletions
@@ -278,7 +278,7 @@ namespace Barotrauma
float cprSuitability = targetCharacter.Oxygen < 0.0f ? -targetCharacter.Oxygen * 100.0f : 0.0f;
//find which treatments are the most suitable to treat the character's current condition
targetCharacter.CharacterHealth.GetSuitableTreatments(currentTreatmentSuitabilities, normalize: false, predictFutureDuration: 10.0f);
targetCharacter.CharacterHealth.GetSuitableTreatments(currentTreatmentSuitabilities, user: character, normalize: false, predictFutureDuration: 10.0f);
//check if we already have a suitable treatment for any of the afflictions
foreach (Affliction affliction in GetSortedAfflictions(targetCharacter))