v0.19.8.0
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@@ -278,7 +278,7 @@ namespace Barotrauma
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float cprSuitability = targetCharacter.Oxygen < 0.0f ? -targetCharacter.Oxygen * 100.0f : 0.0f;
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//find which treatments are the most suitable to treat the character's current condition
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targetCharacter.CharacterHealth.GetSuitableTreatments(currentTreatmentSuitabilities, normalize: false, predictFutureDuration: 10.0f);
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targetCharacter.CharacterHealth.GetSuitableTreatments(currentTreatmentSuitabilities, user: character, normalize: false, predictFutureDuration: 10.0f);
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//check if we already have a suitable treatment for any of the afflictions
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foreach (Affliction affliction in GetSortedAfflictions(targetCharacter))
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