v0.19.8.0
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+17
-4
@@ -37,6 +37,8 @@ namespace Barotrauma
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public Func<bool> completionCondition;
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private bool isDoneOperating;
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public float? OverridePriority = null;
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protected override float GetPriority()
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{
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bool isOrder = objectiveManager.IsOrder(this);
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@@ -52,7 +54,11 @@ namespace Barotrauma
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}
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else
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{
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if (isOrder)
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if (OverridePriority.HasValue)
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{
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Priority = OverridePriority.Value;
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}
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else if (isOrder)
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{
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Priority = objectiveManager.GetOrderPriority(this);
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}
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@@ -135,7 +141,7 @@ namespace Barotrauma
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float value = CumulatedDevotion + (max * PriorityModifier);
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Priority = MathHelper.Clamp(value, 0, max);
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}
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else
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else if (!OverridePriority.HasValue)
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{
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float value = CumulatedDevotion + (AIObjectiveManager.LowestOrderPriority * PriorityModifier);
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float max = AIObjectiveManager.LowestOrderPriority - 1;
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@@ -204,8 +210,15 @@ namespace Barotrauma
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{
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if (!character.IsClimbing && character.CanInteractWith(target.Item, out _, checkLinked: false))
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{
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HumanAIController.FaceTarget(target.Item);
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if (character.SelectedItem != target.Item)
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if (target.Item.GetComponent<Controller>() is not Controller { ControlCharacterPose: true })
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{
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HumanAIController.FaceTarget(target.Item);
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}
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else
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{
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HumanAIController.SteeringManager.Reset();
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}
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if (character.SelectedItem != target.Item && character.SelectedSecondaryItem != target.Item)
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{
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target.Item.TryInteract(character, forceSelectKey: true);
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}
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