v0.19.8.0
This commit is contained in:
@@ -410,7 +410,7 @@ namespace Barotrauma
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{
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y += yStep;
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DrawString(spriteBatch, new Vector2(10, y),
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"Sub pos: " + Submarine.MainSub.Position.ToPoint(),
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"Sub pos: " + Submarine.MainSub.WorldPosition.ToPoint(),
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Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
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}
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@@ -879,6 +879,11 @@ namespace Barotrauma
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}
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}
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}
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public static IEnumerable<GUIComponent> GetAdditions()
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{
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return additions;
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}
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#endregion
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public static GUIComponent MouseOn { get; private set; }
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@@ -486,7 +486,7 @@ namespace Barotrauma
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{
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if (bounceTimer > 3.0f || bounceDown)
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{
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RectTransform.ScreenSpaceOffset = new Point(RectTransform.ScreenSpaceOffset.X, (int) -(bounceJump * 10f));
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RectTransform.ScreenSpaceOffset = new Point(RectTransform.ScreenSpaceOffset.X, (int) -(bounceJump * 15f * GUI.Scale));
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if (!bounceDown)
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{
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bounceJump += deltaTime * 4;
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@@ -503,6 +503,7 @@ namespace Barotrauma
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bounceJump = 0.0f;
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bounceTimer = 0.0f;
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bounceDown = false;
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Bounce = false;
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}
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}
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}
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@@ -85,11 +85,11 @@ namespace Barotrauma
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get { return sprite; }
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set
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{
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if (sprite == value) return;
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if (sprite == value) { return; }
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sprite = value;
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sourceRect = value == null ? Rectangle.Empty : value.SourceRect;
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origin = value == null ? Vector2.Zero : value.size / 2;
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if (scaleToFit) RecalculateScale();
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if (scaleToFit) { RecalculateScale(); }
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}
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}
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@@ -601,16 +601,13 @@ namespace Barotrauma
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yield return CoroutineStatus.Success;
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}
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float t = 0.0f;
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float startScroll = BarScroll * BarSize;
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float startScroll = BarScroll;
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float distanceToTravel = ScrollBar.MaxValue - startScroll;
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float progress = startScroll;
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float speed = distanceToTravel / duration;
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while (t < duration && !MathUtils.NearlyEqual(ScrollBar.MaxValue, progress))
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while (t < duration && !MathUtils.NearlyEqual(ScrollBar.MaxValue, BarScroll))
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{
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t += CoroutineManager.DeltaTime;
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progress += speed * CoroutineManager.DeltaTime;
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BarScroll = progress;
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BarScroll += speed * CoroutineManager.DeltaTime;
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yield return CoroutineStatus.Running;
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}
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@@ -207,7 +207,7 @@ namespace Barotrauma
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{
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InnerFrame.RectTransform.AbsoluteOffset = new Point(0, GameMain.GraphicsHeight);
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CanBeFocused = false;
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AutoClose = true;
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AutoClose = type == Type.InGame;
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GUIStyle.Apply(InnerFrame, "", this);
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var horizontalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.95f), InnerFrame.RectTransform, Anchor.Center),
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@@ -160,8 +160,13 @@ namespace Barotrauma
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public static Point ItemFrameOffset => new Point(0, 3).Multiply(GUI.SlicedSpriteScale);
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public static GUIComponentStyle GetComponentStyle(string name)
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=> ComponentStyles.TryGet(name, out var style) ? style : null;
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public static GUIComponentStyle GetComponentStyle(string styleName)
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{
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return GetComponentStyle(styleName.ToIdentifier());
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}
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public static GUIComponentStyle GetComponentStyle(Identifier identifier)
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=> ComponentStyles.TryGet(identifier, out var style) ? style : null;
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public static void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null)
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{
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@@ -238,7 +238,7 @@ namespace Barotrauma
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errorId = "Store.SelectStore:StoreDoesntExist";
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msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
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}
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DebugConsole.ShowError(msg);
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DebugConsole.LogError(msg);
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GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
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}
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}
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@@ -263,7 +263,7 @@ namespace Barotrauma
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}
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if (!msg.IsNullOrEmpty())
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{
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DebugConsole.ShowError(msg);
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DebugConsole.LogError(msg);
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GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
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}
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}
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@@ -1250,7 +1250,7 @@ namespace Barotrauma
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}
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catch (NotImplementedException e)
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{
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DebugConsole.ShowError($"Error getting item price: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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DebugConsole.LogError($"Error getting item price: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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}
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}
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@@ -1808,7 +1808,7 @@ namespace Barotrauma
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{
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string errorMsg = $"Error creating a store quantity label text: unknown store tab.\n{e.StackTrace.CleanupStackTrace()}";
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#if DEBUG
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DebugConsole.ShowError(errorMsg);
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DebugConsole.LogError(errorMsg);
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#else
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DebugConsole.AddWarning(errorMsg);
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#endif
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@@ -1882,7 +1882,7 @@ namespace Barotrauma
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}
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catch (NotImplementedException e)
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{
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DebugConsole.ShowError($"Error getting item availability: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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DebugConsole.LogError($"Error getting item availability: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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}
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if (list != null && list.Find(i => i.ItemPrefab == itemPrefab) is PurchasedItem item)
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{
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@@ -1962,7 +1962,7 @@ namespace Barotrauma
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}
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catch (NotImplementedException e)
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{
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DebugConsole.ShowError($"Error adding an item to the shopping crate: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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DebugConsole.LogError($"Error adding an item to the shopping crate: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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return false;
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}
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}
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@@ -1982,7 +1982,7 @@ namespace Barotrauma
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}
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catch (NotImplementedException e)
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{
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DebugConsole.ShowError($"Error clearing the shopping crate: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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DebugConsole.LogError($"Error clearing the shopping crate: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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return false;
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}
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}
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@@ -2029,7 +2029,7 @@ namespace Barotrauma
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}
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catch (NotImplementedException e)
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{
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DebugConsole.ShowError($"Error confirming the store transaction: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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DebugConsole.LogError($"Error confirming the store transaction: Uknown store tab type. {e.StackTrace.CleanupStackTrace()}");
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return false;
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}
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var itemsToRemove = new List<PurchasedItem>();
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@@ -206,9 +206,9 @@ namespace Barotrauma
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transferMenuButton.RectTransform.AbsoluteOffset = new Point(0, -pos - transferMenu.Rect.Height);
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}
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GameSession.UpdateTalentNotificationIndicator(talentPointNotification);
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if (Character.Controlled is { } controlled && talentResetButton != null && talentApplyButton != null)
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if (Character.Controlled?.Info is { } characterInfo && talentResetButton != null && talentApplyButton != null)
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{
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int talentCount = selectedTalents.Count - controlled.Info.GetUnlockedTalentsInTree().Count();
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int talentCount = selectedTalents.Count - characterInfo.GetUnlockedTalentsInTree().Count();
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talentResetButton.Enabled = talentApplyButton.Enabled = talentCount > 0;
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if (talentApplyButton.Enabled && talentApplyButton.FlashTimer <= 0.0f)
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{
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@@ -1918,14 +1918,18 @@ namespace Barotrauma
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skillListBox = new GUIListBox(new RectTransform(new Vector2(1f, 1f - skillBlock.RectTransform.RelativeSize.Y), skillLayout.RectTransform), style: null);
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CreateSkillList(controlledCharacter, info, skillListBox);
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if (controlledCharacter != null)
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new GUIFrame(new RectTransform(new Vector2(1f, 1f), contentLayout.RectTransform), style: "HorizontalLine");
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GUIListBox talentTreeListBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.6f), contentLayout.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
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if (controlledCharacter == null)
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{
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talentTreeListBox.Enabled = false;
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}
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else
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{
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if (!TalentTree.JobTalentTrees.TryGet(info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
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new GUIFrame(new RectTransform(new Vector2(1f, 1f), contentLayout.RectTransform), style: "HorizontalLine");
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GUIListBox talentTreeListBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.6f), contentLayout.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
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selectedTalents = info.GetUnlockedTalentsInTree().ToList();
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List<GUITextBlock> subTreeNames = new List<GUITextBlock>();
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@@ -874,7 +874,7 @@ namespace Barotrauma
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itemPrefab.SwappableItem.CanBeBought &&
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itemPrefab.SwappableItem.SwapIdentifier.Equals(item.Prefab.SwappableItem.SwapIdentifier, StringComparison.OrdinalIgnoreCase)).Cast<ItemPrefab>();
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var linkedItems = Campaign.UpgradeManager.GetLinkedItemsToSwap(item) ?? new List<Item>() { item };
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var linkedItems = UpgradeManager.GetLinkedItemsToSwap(item) ?? new List<Item>() { item };
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//create the swap entry only for one of the items (the one with the smallest ID)
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if (linkedItems.Min(it => it.ID) < item.ID) { return; }
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@@ -910,7 +910,7 @@ namespace Barotrauma
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GUILayoutGroup buttonLayout = new GUILayoutGroup(rectT(1f, 1f, toggleButton.Frame), isHorizontal: true);
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LocalizedString slotText = "";
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if (linkedItems.Count > 1)
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if (linkedItems.Count() > 1)
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{
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slotText = TextManager.GetWithVariable("weaponslot", "[number]", string.Join(", ", linkedItems.Select(it => (swappableEntities.IndexOf(it) + 1).ToString())));
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}
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@@ -982,7 +982,7 @@ namespace Barotrauma
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bool isPurchased = item.AvailableSwaps.Contains(replacement);
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int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation) * linkedItems.Count;
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int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation) * linkedItems.Count();
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
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price, replacement,
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@@ -998,7 +998,7 @@ namespace Barotrauma
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{
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LocalizedString promptBody = TextManager.GetWithVariables(isPurchased ? "upgrades.itemswappromptbody" : "upgrades.purchaseitemswappromptbody",
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("[itemtoinstall]", replacement.Name),
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("[amount]", (replacement.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation) * linkedItems.Count).ToString()));
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("[amount]", (replacement.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation) * linkedItems.Count()).ToString()));
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currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), promptBody, () =>
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{
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if (GameMain.NetworkMember != null)
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@@ -1042,7 +1042,7 @@ namespace Barotrauma
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}
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if (toggleButton.Selected)
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{
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var linkedItems = Campaign.UpgradeManager.GetLinkedItemsToSwap(item);
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var linkedItems = UpgradeManager.GetLinkedItemsToSwap(item);
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foreach (var itemPreview in itemPreviews)
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{
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itemPreview.Value.OutlineColor = itemPreview.Value.Color = linkedItems.Contains(itemPreview.Key) ? GUIStyle.Orange : previewWhite;
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@@ -1391,7 +1391,7 @@ namespace Barotrauma
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{
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if (selectedUpgradeCategoryLayout != null)
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{
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var linkedItems = HoveredEntity is Item hoveredItem ? Campaign.UpgradeManager.GetLinkedItemsToSwap(hoveredItem) : new List<Item>();
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var linkedItems = HoveredEntity is Item hoveredItem ? UpgradeManager.GetLinkedItemsToSwap(hoveredItem) : new List<Item>();
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if (selectedUpgradeCategoryLayout.FindChild(c => c.UserData is Item item && (item == HoveredEntity || linkedItems.Contains(item)), recursive: true) is GUIButton itemElement)
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{
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if (!itemElement.Selected) { itemElement.OnClicked(itemElement, itemElement.UserData); }
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