Enemies move faster when attacking/fleeing

This commit is contained in:
Joonas Rikkonen
2017-06-13 17:08:23 +03:00
parent c5ce1be6c2
commit 3c3c530b44
2 changed files with 22 additions and 15 deletions
+1 -1
View File
@@ -789,7 +789,7 @@ namespace Barotrauma
// - crouching
// - moving backwards
if (selectedCharacter == null &&
!((HumanoidAnimController)AnimController).Crouching &&
(!(AnimController is HumanoidAnimController) || !((HumanoidAnimController)AnimController).Crouching) &&
Math.Sign(targetMovement.X) != -Math.Sign(AnimController.Dir))
{
targetMovement *= AnimController.InWater ? AnimController.SwimSpeedMultiplier : AnimController.RunSpeedMultiplier;