v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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v0.2
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Multiplayer:
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- major optimization and much better lag compensation
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- tons of bugfixes that should fix most of the syncing issues
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- admins can play on their own server without launching another instance of the game
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- setting the job preferences actually does something now
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- reconnecting to a server if the connection is temporarily lost works much better now
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- proper error messages if UPnP port forwarding fails
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Items:
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- security guard gear: ballistic vest, helmet & stun baton
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- wifi components that can be used for transmitting signals between devices
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- wall labels with a configurable text
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- a bunch of new sprites and sounds
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- wearing a diving suit slows the characters down
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- supercapacitors
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- attempting to fire the railgun when there are no shells loaded doesn't consume power anymore
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Submarine:
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- improved version of Aegir
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- a new submarine, "Vellamo"
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- nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote
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shutdown button in both of the default subs
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- ambient sounds change according to the speed of the sub
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- fixed parts of the submarine getting stuck in the level on collision
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- the autopilot is a much better driver now (although it may still crash at very tight spots)
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Crew:
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- aiming underwater is much easier
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- improved humanoid animations
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- stunned/dead characters can be dragged
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- all characters can now use plasma cutters and welders regardless of their skills, but insufficient
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skill level will make them flicker and work much less efficiently
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- same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate
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- rewiring devices may cause electric shocks if the electrical engineering level is too low
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Creatures:
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- some random "prop fish" swimming in the background
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- a new hostile creature
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Misc:
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- a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be
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added in future versions, including one for making custom subs)
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- an auto-updater in the launcher
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- the game generates a detailed report if it crashes
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- physics optimization (i.e. using simplified physics & animation for off-screen characters and
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disabling them entirely if they're far enough)
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- lighting optimization (caching the lights/shadows if a light source hasn't moved instead of
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recalculating them every frame)
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- two new background music tracks
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- better looking explosions
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- better looking water particle effects
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- minor UI improvements
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- better UI scaling on different resolutions
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- health/oxygen bar improvements and status icons for bleeding and water pressure
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- gap-hull connections are visible in the sub editor
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- pumps don't have to be manually connected to a hull in the editor anymore, they automatically
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empty/fill the hull they're inside
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v0.1.3.2
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