v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds

This commit is contained in:
Regalis
2015-10-17 16:01:42 +03:00
parent 838022fcd5
commit 3c1a66078c
51 changed files with 457 additions and 213 deletions
+36
View File
@@ -71,6 +71,42 @@ namespace Barotrauma
statusEffects = new List<StatusEffect>();
}
public bool CheckRequirements(Character character, Item parentItem)
{
switch (type)
{
case RelationType.Contained:
if (parentItem == null) return false;
foreach (Item contained in parentItem.ContainedItems)
{
if (contained.Condition>0.0f && MatchesItem(contained)) return true;
}
break;
case RelationType.Equipped:
if (character == null) return false;
foreach (Item equippedItem in character.SelectedItems)
{
if (equippedItem == null) continue;
if (equippedItem.Condition>0.0f && MatchesItem(equippedItem)) return true;
}
break;
case RelationType.Picked:
if (character == null || character.Inventory==null) return false;
foreach (Item pickedItem in character.Inventory.items)
{
if (pickedItem == null) continue;
if (MatchesItem(pickedItem)) return true;
}
break;
default:
return true;
}
return false;
}
public void Save(XElement element)
{
element.Add(