v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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@@ -98,14 +98,14 @@ namespace Barotrauma
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}
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}
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public void StartShift(TimeSpan duration, string levelSeed)
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public void StartShift(string levelSeed)
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{
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Level level = Level.CreateRandom(levelSeed);
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StartShift(duration, level);
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StartShift(level);
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}
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public void StartShift(TimeSpan duration, Level level, bool reloadSub = true)
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public void StartShift(Level level, bool reloadSub = true)
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{
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GameMain.LightManager.LosEnabled = (GameMain.Server==null || GameMain.Server.CharacterInfo!=null);
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@@ -129,7 +129,7 @@ namespace Barotrauma
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if (Quest!=null) Quest.Start(Level.Loaded);
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if (gameMode!=null) gameMode.Start(duration);
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if (gameMode!=null) gameMode.Start();
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taskManager.StartShift(level);
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}
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@@ -145,7 +145,7 @@ namespace Barotrauma
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}
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else if (GameMain.Client==null)
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{
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Submarine.Unload();
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//Submarine.Unload();
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GameMain.LobbyScreen.Select();
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}
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