v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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@@ -15,9 +15,9 @@ namespace Barotrauma
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}
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public override void Start(TimeSpan duration)
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public override void Start()
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{
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base.Start(duration);
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base.Start();
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traitor = null;
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target = null;
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@@ -56,7 +56,7 @@ namespace Barotrauma
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{
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string endMessage = traitor.character.Info.Name + " was a traitor! ";
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endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
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endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was succesful.";
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endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was successful.";
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End(endMessage);
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}
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else if (traitor.character.IsDead)
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@@ -78,14 +78,6 @@ namespace Barotrauma
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endMessage += "The task was unsuccessful - the has submarine reached its destination.";
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End(endMessage);
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return;
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}
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else if (DateTime.Now >= endTime)
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{
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string endMessage = traitor.character.Info.Name + " was a traitor! ";
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endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
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endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was unsuccesful.";
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End(endMessage);
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return;
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}
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}
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