v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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@@ -37,7 +37,7 @@ namespace Barotrauma
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public override void Start(Level level)
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{
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Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count)];
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Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count, false)];
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item = new Item(itemPrefab, position + level.Position);
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item.MoveWithLevel = true;
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