v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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@@ -131,7 +131,9 @@ namespace Barotrauma
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public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
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{
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if (type == NetworkEventType.KillCharacter)
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Enabled = true;
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if (type == NetworkEventType.KillCharacter)
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{
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Kill(true);
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return;
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