v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds

This commit is contained in:
Regalis
2015-10-17 16:01:42 +03:00
parent 838022fcd5
commit 3c1a66078c
51 changed files with 457 additions and 213 deletions
+3 -1
View File
@@ -131,7 +131,9 @@ namespace Barotrauma
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
{
if (type == NetworkEventType.KillCharacter)
Enabled = true;
if (type == NetworkEventType.KillCharacter)
{
Kill(true);
return;
+44 -15
View File
@@ -112,7 +112,7 @@ namespace Barotrauma
{
get
{
return SpeciesName;
return (info != null && !string.IsNullOrWhiteSpace(info.Name)) ? info.Name : SpeciesName;
}
}
@@ -604,20 +604,30 @@ namespace Barotrauma
return closestCharacter;
}
private void ToggleSelectedCharacter(Character selected)
private void SelectCharacter(Character character, bool createNetworkEvent = true)
{
if (selectedCharacter != null)
{
foreach (Limb limb in selectedCharacter.AnimController.Limbs)
{
limb.pullJoint.Enabled = false;
}
selectedCharacter = null;
}
else
if (character == null) return;
selectedCharacter = character;
if (createNetworkEvent)
new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, selectedCharacter.ID);
}
private void DeselectCharacter(bool createNetworkEvent = true)
{
if (selectedCharacter == null) return;
foreach (Limb limb in selectedCharacter.AnimController.Limbs)
{
selectedCharacter = selected;
limb.pullJoint.Enabled = false;
}
selectedCharacter = null;
if (createNetworkEvent)
new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, -1);
}
/// <summary>
@@ -724,7 +734,7 @@ namespace Barotrauma
if (Vector2.Distance(selectedCharacter.SimPosition, SimPosition) > 2.0f ||
(!selectedCharacter.isDead && selectedCharacter.Stun <= 0.0f))
{
ToggleSelectedCharacter(selectedCharacter);
DeselectCharacter();
}
}
@@ -732,12 +742,12 @@ namespace Barotrauma
{
if (selectedCharacter != null)
{
ToggleSelectedCharacter(selectedCharacter);
DeselectCharacter();
}
else if (closestCharacter != null && closestCharacter.IsHumanoid &&
(closestCharacter.isDead || closestCharacter.AnimController.StunTimer > 0.0f))
{
selectedCharacter = closestCharacter;
SelectCharacter(closestCharacter);
}
}
@@ -1081,6 +1091,11 @@ namespace Barotrauma
message.Write((int)data);
return;
}
else if (type== NetworkEventType.SelectCharacter)
{
message.Write((int)data);
return;
}
else if (type == NetworkEventType.KillCharacter)
{
return;
@@ -1177,6 +1192,20 @@ namespace Barotrauma
return;
}
else if (type == NetworkEventType.SelectCharacter)
{
int characterId = message.ReadInt32();
if (characterId==-1)
{
DeselectCharacter(false);
}
else
{
Character character = FindEntityByID(characterId) as Character;
if (character != null) SelectCharacter(character, false);
}
return;
}
else if (type == NetworkEventType.KillCharacter)
{
Kill(true);
+38 -4
View File
@@ -18,6 +18,8 @@ namespace Barotrauma
private TargetType targetTypes;
private string[] targetNames;
private List<RelatedItem> requiredItems;
public string[] propertyNames;
private object[] propertyEffects;
@@ -62,10 +64,11 @@ namespace Barotrauma
protected StatusEffect(XElement element)
{
requiredItems = new List<RelatedItem>();
IEnumerable<XAttribute> attributes = element.Attributes();
List<XAttribute> propertyAttributes = new List<XAttribute>();
foreach (XAttribute attribute in attributes)
{
switch (attribute.Name.ToString())
@@ -140,6 +143,14 @@ namespace Barotrauma
case "explosion":
explosion = new Explosion(subElement);
break;
case "requireditem":
case "requireditems":
RelatedItem newRequiredItem = RelatedItem.Load(subElement);
if (newRequiredItem == null) continue;
requiredItems.Add(newRequiredItem);
break;
}
}
@@ -156,19 +167,42 @@ namespace Barotrauma
// if (this.type == type) Apply(deltaTime, character, item);
//}
private bool HasRequiredItems(Entity entity)
{
if (requiredItems == null) return true;
foreach (RelatedItem requiredItem in requiredItems)
{
Item item = entity as Item;
if (item != null)
{
if (!requiredItem.CheckRequirements(null, item)) return false;
}
Character character = entity as Character;
if (character != null)
{
if (!requiredItem.CheckRequirements(character, null)) return false;
}
}
return true;
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, IPropertyObject target)
{
if (this.type != type || !HasRequiredItems(entity)) return;
if (targetNames != null && !targetNames.Contains(target.Name)) return;
List<IPropertyObject> targets = new List<IPropertyObject>();
targets.Add(target);
if (this.type == type) Apply(deltaTime, entity, targets);
Apply(deltaTime, entity, targets);
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, List<IPropertyObject> targets)
{
if (this.type == type) Apply(deltaTime, entity, targets);
if (this.type != type || !HasRequiredItems(entity)) return;
Apply(deltaTime, entity, targets);
}
protected virtual void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)