v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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@@ -48,9 +48,6 @@
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<topwall sprite="Content/Map/testroom.png" sourcerect="144,464,496,32" depth ="0.06" castshadow="true"
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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<bottomwall sprite="Content/Map/testroom.png" flipvertical ="true" sourcerect="144,496,640,32" depth ="0.06" castshadow="true"
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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<topwindow sprite="Content/Map/testroom.png" sourcerect="208,352,128,80" depth ="0.05"
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width = "128" height ="80" body="true" health="100"/>
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@@ -81,4 +78,7 @@
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<stairsleft sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="0,704,256,320"
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width="256" height="320" depth = "0.1" stairdirection="Left"/>
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<bunk sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="0,546,173,129"
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width="173" height="129" depth = "0.9"/>
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</prefabs>
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