v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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@@ -53,7 +53,7 @@
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</Item>
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<Item
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name="Body Armour"
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name="Body Armor"
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pickdistance="150"
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tags="smallitem">
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@@ -27,7 +27,7 @@
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name="Vent"
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linkable="true">
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<Sprite texture ="vent.png" depth="0.85"/>
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<Sprite texture ="vent.png" depth="0.91"/>
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<Vent>
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<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f" loop="true"/>
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@@ -50,7 +50,8 @@
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<Item
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name="Fuel Rod"
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Tags="smallitem"
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pickdistance="150">
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pickdistance="150"
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price="200">
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<Sprite texture ="fuelrod.png"/>
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Binary file not shown.
@@ -4,6 +4,7 @@
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<Item
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name="Spear"
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pickdistance="200"
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pickthroughwalls="true"
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price="50">
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<Sprite texture ="spear.png" depth="0.55"/>
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@@ -67,12 +68,12 @@
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<Body width="90" height="30" density="10"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-15,-6" holdangle="100">
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<RequiredItems name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Attack stun="10.0" sound="Content/Items/Electricity/zap1.ogg"/>
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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aimpos="50,0" handle1="-15,-6" holdangle="100" reload="1.0">
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<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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@@ -81,9 +82,10 @@
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</Item>
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<Item
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name="Battery Cell"
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pickdistance="150"
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tags="smallitem,loadable">
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name="Battery Cell"
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pickdistance="150"
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tags="smallitem,loadable"
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price="50">
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<Sprite texture ="stunbaton.png" sourcerect="0,0,20,9" depth="0.8"/>
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