v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds

This commit is contained in:
Regalis
2015-10-17 16:01:42 +03:00
parent 838022fcd5
commit 3c1a66078c
51 changed files with 457 additions and 213 deletions
+1 -1
View File
@@ -53,7 +53,7 @@
</Item>
<Item
name="Body Armour"
name="Body Armor"
pickdistance="150"
tags="smallitem">
@@ -27,7 +27,7 @@
name="Vent"
linkable="true">
<Sprite texture ="vent.png" depth="0.85"/>
<Sprite texture ="vent.png" depth="0.91"/>
<Vent>
<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f" loop="true"/>
+2 -1
View File
@@ -50,7 +50,8 @@
<Item
name="Fuel Rod"
Tags="smallitem"
pickdistance="150">
pickdistance="150"
price="200">
<Sprite texture ="fuelrod.png"/>
Binary file not shown.
+10 -8
View File
@@ -4,6 +4,7 @@
<Item
name="Spear"
pickdistance="200"
pickthroughwalls="true"
price="50">
<Sprite texture ="spear.png" depth="0.55"/>
@@ -67,12 +68,12 @@
<Body width="90" height="30" density="10"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-15,-6" holdangle="100">
<RequiredItems name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
<Attack stun="10.0" sound="Content/Items/Electricity/zap1.ogg"/>
<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
aimpos="50,0" handle1="-15,-6" holdangle="100" reload="1.0">
<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
</StatusEffect>
</StatusEffect>
</MeleeWeapon>
<ItemContainer capacity="1" hideitems="true">
@@ -81,9 +82,10 @@
</Item>
<Item
name="Battery Cell"
pickdistance="150"
tags="smallitem,loadable">
name="Battery Cell"
pickdistance="150"
tags="smallitem,loadable"
price="50">
<Sprite texture ="stunbaton.png" sourcerect="0,0,20,9" depth="0.8"/>