v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
This commit is contained in:
@@ -46,15 +46,15 @@
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<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
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<joint limb1="1" limb1anchor="0,190" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="2" limb1anchor="0,120" limb2="3" limb2anchor="-15,-250" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="2" limb1anchor="0,120" limb2="3" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
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<joint limb1="4" limb1anchor="0,190" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="5" limb1anchor="0,120" limb2="6" limb2anchor="-15,-250" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="5" limb1anchor="0,120" limb2="6" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
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<joint limb1="7" limb1anchor="0,190" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="8" limb1anchor="0,120" limb2="9" limb2anchor="-15,-250" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="8" limb1anchor="0,120" limb2="9" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
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</ragdoll>
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@@ -53,7 +53,7 @@
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</Item>
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<Item
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name="Body Armour"
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name="Body Armor"
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pickdistance="150"
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tags="smallitem">
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@@ -27,7 +27,7 @@
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name="Vent"
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linkable="true">
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<Sprite texture ="vent.png" depth="0.85"/>
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<Sprite texture ="vent.png" depth="0.91"/>
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<Vent>
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<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f" loop="true"/>
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@@ -50,7 +50,8 @@
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<Item
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name="Fuel Rod"
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Tags="smallitem"
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pickdistance="150">
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pickdistance="150"
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price="200">
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<Sprite texture ="fuelrod.png"/>
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Binary file not shown.
@@ -4,6 +4,7 @@
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<Item
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name="Spear"
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pickdistance="200"
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pickthroughwalls="true"
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price="50">
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<Sprite texture ="spear.png" depth="0.55"/>
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@@ -67,12 +68,12 @@
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<Body width="90" height="30" density="10"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-15,-6" holdangle="100">
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<RequiredItems name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Attack stun="10.0" sound="Content/Items/Electricity/zap1.ogg"/>
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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aimpos="50,0" handle1="-15,-6" holdangle="100" reload="1.0">
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<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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@@ -81,9 +82,10 @@
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</Item>
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<Item
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name="Battery Cell"
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pickdistance="150"
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tags="smallitem,loadable">
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name="Battery Cell"
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pickdistance="150"
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tags="smallitem,loadable"
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price="50">
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<Sprite texture ="stunbaton.png" sourcerect="0,0,20,9" depth="0.8"/>
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@@ -5,14 +5,14 @@
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<Item name="Captain's Cap" equip="true"/>
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<Item name="Captain's Jacket" equip="true"/>
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<Item name="Captain's Trousers" equip="true"/>
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<Skills>
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<Skill name="Weapons" level="50,60"/>
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<Skill name="Construction" level="20,30"/>
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<Skill name="Electrical Engineering" level="20,30"/>
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</Skills>
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</Job>
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<Job name="Engineer" description="Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing." minnumber="1">
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<Skills>
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<Skill name="Weapons" level="10,30"/>
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@@ -41,9 +41,11 @@
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<Skill name="Construction" level="10,20"/>
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<Skill name="Electrical Engineering" level="10,20"/>
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</Skills>
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<Item name="ID Card"/>
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<Item name="Stun Baton"/>
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<Item name="Body Armor"/>
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<Item name="Ballistic Helmet"/>
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<Item name="Battery Cell"/>
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<Item name="Body Armor" equip="true"/>
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<Item name="Ballistic Helmet" equip="true"/>
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</Job>
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<Job name="Assistant" description="Assistants don't have any specific responsibilities or areas of expertise. This job is a good choice for newcomers who want to get a hang of working on board the submarine without taking up tasks that they aren't qualified for." allowalways="true">
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@@ -48,9 +48,6 @@
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<topwall sprite="Content/Map/testroom.png" sourcerect="144,464,496,32" depth ="0.06" castshadow="true"
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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<bottomwall sprite="Content/Map/testroom.png" flipvertical ="true" sourcerect="144,496,640,32" depth ="0.06" castshadow="true"
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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<topwindow sprite="Content/Map/testroom.png" sourcerect="208,352,128,80" depth ="0.05"
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width = "128" height ="80" body="true" health="100"/>
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@@ -81,4 +78,7 @@
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<stairsleft sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="0,704,256,320"
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width="256" height="320" depth = "0.1" stairdirection="Left"/>
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<bunk sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="0,546,173,129"
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width="173" height="129" depth = "0.9"/>
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</prefabs>
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@@ -7,7 +7,7 @@
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reward="1000"
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radarlabel="Infrasonic signal"
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failuremessage="Retrieving the artifact failed"
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successmessage="The artifact has been succesfully retrived"
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successmessage="The artifact has been succesfully retrieved"
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itemname="Skyholder Artifact">
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</SalvageQuest>
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