(e8b231370) Reduce the required distance to the next node before skipping to the next node while in stairs. Should make it easier for bots to use the stairs.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:43:06 +03:00
parent de2246fe57
commit 3c17c976d7
13 changed files with 184 additions and 344 deletions
@@ -301,8 +301,9 @@ namespace Barotrauma
float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
if (horizontalDistance < collider.radius * 4 && isAboveFeet && isNotTooHigh)
float multiplier = InStairs ? 1 : 4;
if (horizontalDistance < collider.radius * multiplier && isAboveFeet && isNotTooHigh)
{
currentPath.SkipToNextNode();
}
@@ -279,7 +279,7 @@ namespace Barotrauma
{
followTargetObjective.CloseEnough = ConvertUnits.ToSimUnits(rt.Range);
}
if (retreatTarget != null)
else if (WeaponComponent is RepairTool rt)
{
SteeringManager.Reset();
Mode = CombatMode.Retreat;
@@ -100,6 +100,31 @@ namespace Barotrauma
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
@@ -74,6 +74,21 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
@@ -86,6 +86,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{
@@ -835,54 +835,6 @@ namespace Barotrauma
VoiceSetting = voiceSetting;
}
}
if (!SelectedContentPackages.Any())
{
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
if (availablePackage != null)
{
SelectedContentPackages.Add(availablePackage);
}
}
//save to get rid of the invalid selected packages in the config file
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
}
#endregion
#region Save DefaultConfig
private void SaveNewDefaultConfig()
{
XDocument doc = new XDocument();
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("language", TextManager.Language),
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("voicechatvolume", voiceChatVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
new XAttribute("quickstartsub", QuickStartSubmarineName),
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("aimassistamount", aimAssistAmount));
if (!ShowUserStatisticsPrompt)
{
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
}
if (WasGameUpdated)
{
doc.Root.Add(new XAttribute("wasgameupdated", true));
}
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
@@ -966,87 +918,19 @@ namespace Barotrauma
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "keymapping":
foreach (XAttribute attribute in subElement.Attributes())
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;
case "gameplay":
jobPreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
string jobIdentifier = ele.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(jobIdentifier)) continue;
jobPreferences.Add(jobIdentifier);
}
break;
case "player":
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
{
CharacterGender = g;
}
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
{
CharacterRace = r;
}
else
{
CharacterRace = Race.White;
}
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
break;
case "tutorials":
foreach (XElement tutorialElement in subElement.Elements())
{
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
}
break;
}
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
}
UnsavedSettings = false;
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
{
gSettings = new XElement("graphicssettings");
doc.Root.Add(gSettings);
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", incompatiblePackage.Name)
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString()));
}
gSettings.ReplaceAttributes(
new XAttribute("particlelimit", ParticleLimit),
new XAttribute("lightmapscale", LightMapScale),
new XAttribute("specularity", SpecularityEnabled),
new XAttribute("chromaticaberration", ChromaticAberrationEnabled),
new XAttribute("losmode", LosMode),
new XAttribute("hudscale", HUDScale),
new XAttribute("inventoryscale", InventoryScale));
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
if (contentPackage.Path.Contains(vanillaContentPackagePath))
bool packageOk = contentPackage.VerifyFiles(out List<string> errorMessages);
if (!packageOk)
{
case "contentpackage":
string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
@@ -1187,7 +1071,6 @@ namespace Barotrauma
gMode = new XElement("graphicsmode");
doc.Root.Add(gMode);
}
if (GraphicsWidth == 0 || GraphicsHeight == 0)
{
gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));
@@ -962,6 +962,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -1604,6 +1604,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -683,6 +683,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get