(cb10c219e) Allow to set the vitality for a character without afflicting damage. Make a bunch of properties of Attack class publicly accessible.

This commit is contained in:
Joonas Rikkonen
2019-04-16 17:13:01 +03:00
parent 0c42ad1572
commit 3c147c1653
4 changed files with 44 additions and 70 deletions
@@ -612,6 +612,12 @@ namespace Barotrauma
partial void UpdateBleedingProjSpecific(AfflictionBleeding affliction, Limb targetLimb, float deltaTime);
public void SetVitality(float newVitality)
{
maxVitality = newVitality;
CalculateVitality();
}
public void CalculateVitality()
{
Vitality = MaxVitality;