(420c429b4) Fix issues in reporting.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:40:50 +03:00
parent 42a023e811
commit 3c11bc2fca
19 changed files with 308 additions and 304 deletions
@@ -14,11 +14,10 @@ namespace Barotrauma
public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier) { }
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders && otherObjective.Option == Option;
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders;
protected override void FindTargets()
{
if (Option == null) { return; }
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
{
@@ -26,21 +25,28 @@ namespace Barotrauma
}
}
protected override bool Filter(Character target)
{
if (target == null || target.IsDead || target.Removed) { return false; }
if (HumanAIController == null || HumanAIController.IsFriendly(target)) { return false; }
if (target.Submarine != character.Submarine) { return false; }
if (target.CurrentHull == null && character.Submarine != null) { return false; }
return true;
}
protected override bool Filter(Character target) => IsValidTarget(target, character);
protected override IEnumerable<Character> GetList() => Character.CharacterList;
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false };
protected override float TargetEvaluation()
{
// TODO: sorting criteria
return 90;
return 100;
}
public static bool IsValidTarget(Character target, Character character)
{
if (target == null || target.IsDead || target.Removed) { return false; }
if (target == character) { return false; }
if (HumanAIController.IsFriendly(character, target)) { return false; }
if (target.Submarine == null) { return false; }
if (target.Submarine.TeamID != character.TeamID) { return false; }
if (target.CurrentHull == null) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
return true;
}
}
}