(420c429b4) Fix issues in reporting.
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@@ -248,7 +248,7 @@ namespace Barotrauma
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{
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if (retreatObjective == null || retreatObjective.Target != retreatTarget)
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{
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retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true, priorityModifier: PriorityModifier);
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retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true);
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}
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retreatObjective.TryComplete(deltaTime);
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}
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@@ -260,7 +260,7 @@ namespace Barotrauma
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retreatObjective = null;
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if (followTargetObjective == null)
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{
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followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true, priorityModifier: PriorityModifier)
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followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
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{
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AllowGoingOutside = true,
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IgnoreIfTargetDead = true,
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