(61d00a474) v0.9.7.1
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/* Original source Farseer Physics Engine:
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* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
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* Microsoft Permissive License (Ms-PL) v1.1
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*/
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using System.Collections.Generic;
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using FarseerPhysics.Collision.Shapes;
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using FarseerPhysics.Dynamics;
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namespace FarseerPhysics.Content
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{
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public class FixtureTemplate
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{
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public Shape Shape;
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public float Restitution;
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public float Friction;
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public string Name;
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}
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public class BodyTemplate
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{
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public List<FixtureTemplate> Fixtures;
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public float Mass;
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public BodyType BodyType;
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public BodyTemplate()
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{
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Fixtures = new List<FixtureTemplate>();
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}
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public Body Create(World world)
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{
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Body body = world.CreateBody();
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body.BodyType = BodyType;
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foreach (FixtureTemplate fixtureTemplate in Fixtures)
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{
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Fixture fixture = body.CreateFixture(fixtureTemplate.Shape);
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fixture.UserData = fixtureTemplate.Name;
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fixture.Restitution = fixtureTemplate.Restitution;
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fixture.Friction = fixtureTemplate.Friction;
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}
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if (Mass > 0f)
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body.Mass = Mass;
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return body;
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}
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}
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public class BodyContainer : Dictionary<string, BodyTemplate> { }
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}
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