(61d00a474) v0.9.7.1

This commit is contained in:
Regalis
2020-03-04 13:04:10 +01:00
parent 3c50efa5c9
commit 3c09ebe02f
5086 changed files with 786063 additions and 295871 deletions
@@ -1,4 +1,9 @@
using System;
/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using FarseerPhysics.Common.ConvexHull;
@@ -69,7 +74,12 @@ namespace FarseerPhysics.Common.Decomposition
public static class Triangulate
{
public static List<Vertices> ConvexPartition(Vertices vertices, TriangulationAlgorithm algorithm, bool discardAndFixInvalid = true, float tolerance = 0.001f)
/// <param name="skipSanityChecks">
/// Set this to true to skip sanity checks in the engine. This will speed up the
/// tools by removing the overhead of the checks, but you will need to handle checks
/// yourself where it is needed.
/// </param>
public static List<Vertices> ConvexPartition(Vertices vertices, TriangulationAlgorithm algorithm, bool discardAndFixInvalid = true, float tolerance = 0.001f, bool skipSanityChecks = false)
{
if (vertices.Count <= 3)
return new List<Vertices> { vertices };
@@ -79,49 +89,37 @@ namespace FarseerPhysics.Common.Decomposition
switch (algorithm)
{
case TriangulationAlgorithm.Earclip:
if (Settings.SkipSanityChecks)
if (skipSanityChecks)
Debug.Assert(!vertices.IsCounterClockWise(), "The Earclip algorithm expects the polygon to be clockwise.");
else
else if (vertices.IsCounterClockWise())
{
if (vertices.IsCounterClockWise())
{
Vertices temp = new Vertices(vertices);
temp.Reverse();
results = EarclipDecomposer.ConvexPartition(temp, tolerance);
}
else
results = EarclipDecomposer.ConvexPartition(vertices, tolerance);
Vertices temp = new Vertices(vertices);
temp.Reverse();
vertices = temp;
}
results = EarclipDecomposer.ConvexPartition(vertices, tolerance);
break;
case TriangulationAlgorithm.Bayazit:
if (Settings.SkipSanityChecks)
if (skipSanityChecks)
Debug.Assert(vertices.IsCounterClockWise(), "The polygon is not counter clockwise. This is needed for Bayazit to work correctly.");
else
else if (!vertices.IsCounterClockWise())
{
if (!vertices.IsCounterClockWise())
{
Vertices temp = new Vertices(vertices);
temp.Reverse();
results = BayazitDecomposer.ConvexPartition(temp);
}
else
results = BayazitDecomposer.ConvexPartition(vertices);
Vertices temp = new Vertices(vertices);
temp.Reverse();
vertices = temp;
}
results = BayazitDecomposer.ConvexPartition(vertices);
break;
case TriangulationAlgorithm.Flipcode:
if (Settings.SkipSanityChecks)
if (skipSanityChecks)
Debug.Assert(vertices.IsCounterClockWise(), "The polygon is not counter clockwise. This is needed for Bayazit to work correctly.");
else
else if (!vertices.IsCounterClockWise())
{
if (!vertices.IsCounterClockWise())
{
Vertices temp = new Vertices(vertices);
temp.Reverse();
results = FlipcodeDecomposer.ConvexPartition(temp);
}
else
results = FlipcodeDecomposer.ConvexPartition(vertices);
Vertices temp = new Vertices(vertices);
temp.Reverse();
vertices = temp;
}
results = FlipcodeDecomposer.ConvexPartition(vertices);
break;
case TriangulationAlgorithm.Seidel:
results = SeidelDecomposer.ConvexPartition(vertices, tolerance);