(61d00a474) v0.9.7.1

This commit is contained in:
Regalis
2020-03-04 13:04:10 +01:00
parent 3c50efa5c9
commit 3c09ebe02f
5086 changed files with 786063 additions and 295871 deletions
@@ -1,4 +1,9 @@
using System;
/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
using System;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
@@ -11,12 +16,14 @@ namespace FarseerPhysics.Collision
bool TestOverlap(int proxyIdA, int proxyIdB);
int AddProxy(ref FixtureProxy proxy);
int AddProxy(ref AABB aabb);
void RemoveProxy(int proxyId);
void MoveProxy(int proxyId, ref AABB aabb, Vector2 displacement);
void SetProxy(int proxyId, ref FixtureProxy proxy);
FixtureProxy GetProxy(int proxyId);
void TouchProxy(int proxyId);
@@ -25,7 +32,7 @@ namespace FarseerPhysics.Collision
void Query(Func<int, bool> callback, ref AABB aabb);
void RayCast(Func<RayCastInput, int, float> callback, ref RayCastInput input);
void RayCast(Func<RayCastInput, FixtureProxy, float> callback, ref RayCastInput input, Category collisionCategory = Category.All);
void ShiftOrigin(Vector2 newOrigin);
}