(61d00a474) v0.9.7.1
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@@ -1,4 +1,9 @@
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using System;
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/* Original source Farseer Physics Engine:
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* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
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* Microsoft Permissive License (Ms-PL) v1.1
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*/
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using System;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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@@ -11,12 +16,14 @@ namespace FarseerPhysics.Collision
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bool TestOverlap(int proxyIdA, int proxyIdB);
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int AddProxy(ref FixtureProxy proxy);
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int AddProxy(ref AABB aabb);
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void RemoveProxy(int proxyId);
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void MoveProxy(int proxyId, ref AABB aabb, Vector2 displacement);
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void SetProxy(int proxyId, ref FixtureProxy proxy);
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FixtureProxy GetProxy(int proxyId);
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void TouchProxy(int proxyId);
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@@ -25,7 +32,7 @@ namespace FarseerPhysics.Collision
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void Query(Func<int, bool> callback, ref AABB aabb);
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void RayCast(Func<RayCastInput, int, float> callback, ref RayCastInput input);
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void RayCast(Func<RayCastInput, FixtureProxy, float> callback, ref RayCastInput input, Category collisionCategory = Category.All);
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void ShiftOrigin(Vector2 newOrigin);
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}
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