(61d00a474) v0.9.7.1
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>Facepunch.Steamworks.Win64</AssemblyName>
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<DefineConstants>$(DefineConstants);PLATFORM_WIN64;PLATFORM_WIN;PLATFORM_64</DefineConstants>
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<TargetFrameworks>netstandard2.1</TargetFrameworks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>8.0</LangVersion>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<None Update="steam_api64.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<PropertyGroup>
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<Authors>Garry Newman</Authors>
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<PackageId>Facepunch.Steamworks</PackageId>
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<PackageDescription>Another fucking c# Steamworks implementation</PackageDescription>
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<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
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<PackageIconUrl>https://files.facepunch.com/garry/c5edce1c-0c21-4c5d-95b6-37743be7455d.jpg</PackageIconUrl>
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<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
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<PackageVersion>2.2.0</PackageVersion>
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<LangVersion>latest</LangVersion>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<RepositoryUrl>https://github.com/Facepunch/Facepunch.Steamworks.git</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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</PropertyGroup>
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<Import Project="Facepunch.Steamworks.targets" />
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</Project>
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