(61d00a474) v0.9.7.1
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using System;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using Steamworks.Data;
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namespace Steamworks
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{
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[StructLayout( LayoutKind.Sequential )]
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internal partial class Callback
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{
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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public delegate void Run( IntPtr thisptr, IntPtr pvParam );
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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public delegate void RunCall( IntPtr thisptr, IntPtr pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall );
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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public delegate int GetCallbackSizeBytes( IntPtr thisptr );
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internal enum Flags : byte
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{
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Registered = 0x01,
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GameServer = 0x02
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}
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public IntPtr vTablePtr;
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public byte CallbackFlags;
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public int CallbackId;
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//
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// These are functions that are on CCallback but are never called
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// We could just send a IntPtr.Zero but it's probably safer to throw a
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// big apeshit message if steam changes its behaviour at some point
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//
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[MonoPInvokeCallback]
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internal static void RunStub( IntPtr self, IntPtr param, bool failure, SteamAPICall_t call ) =>
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throw new System.Exception( "Something changed in the Steam API and now CCallbackBack is calling the CallResult function [Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )]" );
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[MonoPInvokeCallback]
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internal static int SizeStub( IntPtr self ) =>
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throw new System.Exception( "Something changed in the Steam API and now CCallbackBack is calling the GetSize function [GetCallbackSizeBytes()]" );
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};
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}
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