(61d00a474) v0.9.7.1

This commit is contained in:
Regalis
2020-03-04 13:04:10 +01:00
parent 3c50efa5c9
commit 3c09ebe02f
5086 changed files with 786063 additions and 295871 deletions
@@ -0,0 +1,43 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using Steamworks.Data;
namespace Steamworks
{
[StructLayout( LayoutKind.Sequential )]
internal partial class Callback
{
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void Run( IntPtr thisptr, IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void RunCall( IntPtr thisptr, IntPtr pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetCallbackSizeBytes( IntPtr thisptr );
internal enum Flags : byte
{
Registered = 0x01,
GameServer = 0x02
}
public IntPtr vTablePtr;
public byte CallbackFlags;
public int CallbackId;
//
// These are functions that are on CCallback but are never called
// We could just send a IntPtr.Zero but it's probably safer to throw a
// big apeshit message if steam changes its behaviour at some point
//
[MonoPInvokeCallback]
internal static void RunStub( IntPtr self, IntPtr param, bool failure, SteamAPICall_t call ) =>
throw new System.Exception( "Something changed in the Steam API and now CCallbackBack is calling the CallResult function [Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )]" );
[MonoPInvokeCallback]
internal static int SizeStub( IntPtr self ) =>
throw new System.Exception( "Something changed in the Steam API and now CCallbackBack is calling the GetSize function [GetCallbackSizeBytes()]" );
};
}
@@ -0,0 +1,135 @@
using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Steamworks
{
//
// Created on registration of a callback
//
internal class Event : IDisposable
{
internal static List<IDisposable> AllClient = new List<IDisposable>();
internal static List<IDisposable> AllServer = new List<IDisposable>();
internal static void DisposeAllClient()
{
foreach ( var a in AllClient.ToArray() )
{
a.Dispose();
}
AllClient.Clear();
}
internal static void DisposeAllServer()
{
foreach ( var a in AllServer.ToArray() )
{
a.Dispose();
}
AllServer.Clear();
}
internal static void Register( Callback.Run func, int size, int callbackId, bool gameserver )
{
var r = new Event();
r.vTablePtr = BuildVTable( func, r.Allocations );
//
// Create the callback object
//
var cb = new Callback();
cb.vTablePtr = r.vTablePtr;
cb.CallbackFlags = gameserver ? (byte)0x02 : (byte)0;
cb.CallbackId = callbackId;
//
// Pin the callback, so it doesn't get garbage collected and we can pass the pointer to native
//
r.PinnedCallback = GCHandle.Alloc( cb, GCHandleType.Pinned );
//
// Register the callback with Steam
//
SteamClient.RegisterCallback( r.PinnedCallback.AddrOfPinnedObject(), cb.CallbackId );
r.IsAllocated = true;
if ( gameserver )
Event.AllServer.Add( r );
else
Event.AllClient.Add( r );
}
static IntPtr BuildVTable( Callback.Run run, List<GCHandle> allocations )
{
var RunStub = (Callback.RunCall)Callback.RunStub;
var SizeStub = (Callback.GetCallbackSizeBytes)Callback.SizeStub;
allocations.Add( GCHandle.Alloc( run ) );
allocations.Add( GCHandle.Alloc( RunStub ) );
allocations.Add( GCHandle.Alloc( SizeStub ) );
var a = Marshal.GetFunctionPointerForDelegate<Callback.Run>( run );
var b = Marshal.GetFunctionPointerForDelegate<Callback.RunCall>( RunStub );
var c = Marshal.GetFunctionPointerForDelegate<Callback.GetCallbackSizeBytes>( SizeStub );
var vt = Marshal.AllocHGlobal( IntPtr.Size * 3 );
// Windows switches the function positions
#if PLATFORM_WIN
Marshal.WriteIntPtr( vt, IntPtr.Size * 0, b );
Marshal.WriteIntPtr( vt, IntPtr.Size * 1, a );
Marshal.WriteIntPtr( vt, IntPtr.Size * 2, c );
#else
Marshal.WriteIntPtr( vt, IntPtr.Size * 0, a );
Marshal.WriteIntPtr( vt, IntPtr.Size * 1, b );
Marshal.WriteIntPtr( vt, IntPtr.Size * 2, c );
#endif
return vt;
}
bool IsAllocated;
List<GCHandle> Allocations = new List<GCHandle>();
internal IntPtr vTablePtr;
internal GCHandle PinnedCallback;
public void Dispose()
{
if ( !IsAllocated ) return;
IsAllocated = false;
if ( !PinnedCallback.IsAllocated )
throw new System.Exception( "Callback isn't allocated!?" );
SteamClient.UnregisterCallback( PinnedCallback.AddrOfPinnedObject() );
foreach ( var a in Allocations )
{
if ( a.IsAllocated )
a.Free();
}
Allocations = null;
PinnedCallback.Free();
if ( vTablePtr != IntPtr.Zero )
{
Marshal.FreeHGlobal( vTablePtr );
vTablePtr = IntPtr.Zero;
}
}
~Event()
{
Dispose();
}
}
}
@@ -1,118 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Facepunch.Steamworks.Callbacks
{
public delegate void FailureCallback( Result reason );
public enum Result : int
{
OK = 1, // success
Fail = 2, // generic failure
NoConnection = 3, // no/failed network connection
// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
InvalidPassword = 5, // password/ticket is invalid
LoggedInElsewhere = 6, // same user logged in elsewhere
InvalidProtocolVer = 7, // protocol version is incorrect
InvalidParam = 8, // a parameter is incorrect
FileNotFound = 9, // file was not found
Busy = 10, // called method busy - action not taken
InvalidState = 11, // called object was in an invalid state
InvalidName = 12, // name is invalid
InvalidEmail = 13, // email is invalid
DuplicateName = 14, // name is not unique
AccessDenied = 15, // access is denied
Timeout = 16, // operation timed out
Banned = 17, // VAC2 banned
AccountNotFound = 18, // account not found
InvalidSteamID = 19, // steamID is invalid
ServiceUnavailable = 20, // The requested service is currently unavailable
NotLoggedOn = 21, // The user is not logged on
Pending = 22, // Request is pending (may be in process, or waiting on third party)
EncryptionFailure = 23, // Encryption or Decryption failed
InsufficientPrivilege = 24, // Insufficient privilege
LimitExceeded = 25, // Too much of a good thing
Revoked = 26, // Access has been revoked (used for revoked guest passes)
Expired = 27, // License/Guest pass the user is trying to access is expired
AlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
DuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
AlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
IPNotFound = 31, // IP address not found
PersistFailed = 32, // failed to write change to the data store
LockingFailed = 33, // failed to acquire access lock for this operation
LogonSessionReplaced = 34,
ConnectFailed = 35,
HandshakeFailed = 36,
IOFailure = 37,
RemoteDisconnect = 38,
ShoppingCartNotFound = 39, // failed to find the shopping cart requested
Blocked = 40, // a user didn't allow it
Ignored = 41, // target is ignoring sender
NoMatch = 42, // nothing matching the request found
AccountDisabled = 43,
ServiceReadOnly = 44, // this service is not accepting content changes right now
AccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
AdministratorOK = 46, // allowed to take this action, but only because requester is admin
ContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
TryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
PasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
AlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
Suspended = 51, // Long running operation (content download) suspended/paused
Cancelled = 52, // Operation canceled (typically by user: content download)
DataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
DiskFull = 54, // Operation canceled - not enough disk space.
RemoteCallFailed = 55, // an remote call or IPC call failed
PasswordUnset = 56, // Password could not be verified as it's unset server side
ExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
PSNTicketInvalid = 58, // PSN ticket was invalid
ExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
RemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
IllegalPassword = 61, // The requested new password is not legal
SameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
AccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
CannotUseOldPassword = 64, // The requested new password is not legal
InvalidLoginAuthCode = 65, // account login denied due to auth code invalid
AccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
HardwareNotCapableOfIPT = 67, //
IPTInitError = 68, //
ParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
FacebookQueryError = 70, // Facebook query returned an error
ExpiredLoginAuthCode = 71, // account login denied due to auth code expired
IPLoginRestrictionFailed = 72,
AccountLockedDown = 73,
AccountLogonDeniedVerifiedEmailRequired = 74,
NoMatchingURL = 75,
BadResponse = 76, // parse failure, missing field, etc.
RequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
ValueOutOfRange = 78, // the value entered is outside the acceptable range
UnexpectedError = 79, // something happened that we didn't expect to ever happen
Disabled = 80, // The requested service has been configured to be unavailable
InvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
RestrictedDevice = 82, // The device being used is not allowed to perform this action
RegionLocked = 83, // The action could not be complete because it is region restricted
RateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
AccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
ItemDeleted = 86, // The thing we're trying to access has been deleted
AccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
TwoFactorCodeMismatch = 88, // two factor code mismatch
TwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
AccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
NotModified = 91, // data not modified
NoMobileDevice = 92, // the account does not have a mobile device associated with it
TimeNotSynced = 93, // the time presented is out of range or tolerance
SmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.)
AccountLimitExceeded = 95, // Too many accounts access this resource
AccountActivityLimitExceeded = 96, // Too many changes to this account
PhoneActivityLimitExceeded = 97, // Too many changes to this phone
RefundToWallet = 98, // Cannot refund to payment method, must use wallet
EmailSendFailure = 99, // Cannot send an email
NotSettled = 100, // Can't perform operation till payment has settled
NeedCaptcha = 101, // Needs to provide a valid captcha
GSLTDenied = 102, // a game server login token owned by this token's owner has been banned
GSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
InvalidItemType = 104, // the type of thing we were requested to act on is invalid
IPBanned = 105, // the ip address has been banned from taking this action
};
}