(61d00a474) v0.9.7.1
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using System.Collections.Generic;
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using System.Xml.Linq;
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using System.Linq;
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namespace Barotrauma
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{
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partial class ConditionalSprite
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{
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public readonly List<PropertyConditional> conditionals = new List<PropertyConditional>();
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public bool IsActive => Target != null && conditionals.All(c => c.Matches(Target));
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public ISerializableEntity Target { get; private set; }
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public Sprite Sprite { get; private set; }
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public DeformableSprite DeformableSprite { get; private set; }
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public Sprite ActiveSprite => Sprite ?? DeformableSprite.Sprite;
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public ConditionalSprite(XElement element, ISerializableEntity target, string path = "", string file = "", bool lazyLoad = false)
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{
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Target = target;
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "conditional":
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foreach (XAttribute attribute in subElement.Attributes())
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{
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if (PropertyConditional.IsValid(attribute))
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{
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conditionals.Add(new PropertyConditional(attribute));
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}
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}
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break;
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case "sprite":
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Sprite = new Sprite(subElement, path, file, lazyLoad: lazyLoad);
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break;
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case "deformablesprite":
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DeformableSprite = new DeformableSprite(subElement, filePath: path, lazyLoad: lazyLoad);
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break;
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}
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}
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}
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}
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}
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