(61d00a474) v0.9.7.1
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class SmokeDetector : ItemComponent
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{
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[Serialize(50.0f, false, description: "How large the fire has to be for the detector to react to it.")]
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public float FireSizeThreshold
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{
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get; set;
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}
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public SmokeDetector(Item item, XElement element)
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: base (item, element)
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{
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IsActive = true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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item.SendSignal(0, item.CurrentHull != null && item.CurrentHull.FireSources.Any(fs => fs.Size.X > FireSizeThreshold) ? "1" : "0", "signal_out", null);
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}
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}
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}
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