(61d00a474) v0.9.7.1
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class NotComponent : ItemComponent
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{
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public NotComponent(Item item, XElement element)
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: base (item, element)
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{
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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{
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if (connection.Name != "signal_in") return;
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item.SendSignal(stepsTaken, signal == "0" ? "1" : "0", "signal_out", sender, 0.0f, source, signalStrength);
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}
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}
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}
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