(61d00a474) v0.9.7.1

This commit is contained in:
Regalis
2020-03-04 13:04:10 +01:00
parent 3c50efa5c9
commit 3c09ebe02f
5086 changed files with 786063 additions and 295871 deletions
@@ -0,0 +1,41 @@
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class ModuloComponent : ItemComponent
{
private float modulus;
[InGameEditable, Serialize(1.0f, false, description: "The modulus of the operation. Must be non-zero.")]
public float Modulus
{
get { return modulus; }
set
{
modulus = MathUtils.NearlyEqual(value, 0.0f) ? 1.0f : value;
}
}
public ModuloComponent(Item item, XElement element) : base(item, element)
{
IsActive = true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
{
switch (connection.Name)
{
case "set_modulus":
case "modulus":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newModulus);
Modulus = newModulus;
break;
case "signal_in":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
item.SendSignal(0, (value % modulus).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
break;
}
}
}
}