(61d00a474) v0.9.7.1
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using System.Globalization;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class GreaterComponent : EqualsComponent
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{
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private float val1, val2;
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public GreaterComponent(Item item, XElement element)
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: base(item, element)
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{
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IsActive = true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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bool sendOutput = false;
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for (int i = 0; i < timeSinceReceived.Length; i++)
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{
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if (timeSinceReceived[i] <= timeFrame) sendOutput = true;
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timeSinceReceived[i] += deltaTime;
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}
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if (sendOutput)
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{
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string signalOut = val1 > val2 ? output : falseOutput;
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if (string.IsNullOrEmpty(signalOut)) return;
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item.SendSignal(0, signalOut, "signal_out", null);
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}
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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{
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base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
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float.TryParse(receivedSignal[0], NumberStyles.Float, CultureInfo.InvariantCulture, out val1);
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float.TryParse(receivedSignal[1], NumberStyles.Float, CultureInfo.InvariantCulture, out val2);
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}
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}
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}
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