(61d00a474) v0.9.7.1
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using System;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class AndComponent : ItemComponent
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{
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protected string output, falseOutput;
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//an array to keep track of how long ago a non-zero signal was received on both inputs
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protected float[] timeSinceReceived;
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//the output is sent if both inputs have received a signal within the timeframe
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protected float timeFrame;
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[InGameEditable(DecimalCount = 2), Serialize(0.0f, true, description: "The item sends the output if both inputs have received a non-zero signal within the timeframe. If set to 0, the inputs must receive a signal at the same time.")]
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public float TimeFrame
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{
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get { return timeFrame; }
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set
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{
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timeFrame = Math.Max(0.0f, value);
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}
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}
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[InGameEditable, Serialize("1", true, description: "The signal sent when both inputs have received a non-zero signal.")]
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public string Output
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{
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get { return output; }
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set { output = value; }
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}
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[InGameEditable, Serialize("", true, description: "The signal sent when both inputs have not received a non-zero signal (if empty, no signal is sent).")]
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public string FalseOutput
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{
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get { return falseOutput; }
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set { falseOutput = value; }
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}
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public AndComponent(Item item, XElement element)
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: base(item, element)
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{
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timeSinceReceived = new float[] { Math.Max(timeFrame * 2.0f, 0.1f), Math.Max(timeFrame * 2.0f, 0.1f) };
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IsActive = true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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bool sendOutput = true;
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for (int i = 0; i < timeSinceReceived.Length; i++)
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{
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if (timeSinceReceived[i] > timeFrame) sendOutput = false;
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timeSinceReceived[i] += deltaTime;
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}
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string signalOut = sendOutput ? output : falseOutput;
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if (string.IsNullOrEmpty(signalOut)) return;
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item.SendSignal(0, signalOut, "signal_out", null);
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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{
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switch (connection.Name)
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{
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case "signal_in1":
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if (signal == "0") return;
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timeSinceReceived[0] = 0.0f;
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break;
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case "signal_in2":
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if (signal == "0") return;
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timeSinceReceived[1] = 0.0f;
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break;
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case "set_output":
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output = signal;
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break;
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}
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}
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}
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}
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