(61d00a474) v0.9.7.1
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class OxygenGenerator : Powered
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{
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private float powerDownTimer;
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private float generatedAmount;
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private List<Vent> ventList;
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private float totalHullVolume;
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public float CurrFlow
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{
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get;
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private set;
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}
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[Editable, Serialize(400.0f, true, description: "How much oxygen the machine generates when operating at full power.")]
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public float GeneratedAmount
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{
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get { return generatedAmount; }
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set { generatedAmount = MathHelper.Clamp(value, -10000.0f, 10000.0f); }
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}
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public OxygenGenerator(Item item, XElement element)
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: base(item, element)
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{
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IsActive = true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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UpdateOnActiveEffects(deltaTime);
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CurrFlow = 0.0f;
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currPowerConsumption = powerConsumption;
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//consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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if (powerConsumption <= 0.0f)
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{
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Voltage = 1.0f;
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}
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if (item.CurrentHull == null) return;
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if (Voltage < MinVoltage)
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{
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powerDownTimer += deltaTime;
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return;
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}
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else
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{
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powerDownTimer = 0.0f;
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}
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CurrFlow = Math.Min(Voltage, 1.0f) * generatedAmount * 100.0f;
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//less effective when in bad condition
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float conditionMult = item.Condition / item.MaxCondition;
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//100% condition = 100% oxygen
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//50% condition = 25% oxygen
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//20% condition = 4%
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CurrFlow *= conditionMult * conditionMult;
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UpdateVents(CurrFlow);
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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{
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base.UpdateBroken(deltaTime, cam);
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powerDownTimer += deltaTime;
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CurrFlow = 0.0f;
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}
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private void GetVents()
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{
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ventList.Clear();
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foreach (MapEntity entity in item.linkedTo)
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{
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Item linkedItem = entity as Item;
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if (linkedItem == null) continue;
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Vent vent = linkedItem.GetComponent<Vent>();
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if (vent == null) continue;
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ventList.Add(vent);
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if (linkedItem.CurrentHull != null) totalHullVolume += linkedItem.CurrentHull.Volume;
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}
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}
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private void UpdateVents(float deltaOxygen)
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{
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if (ventList == null)
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{
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ventList = new List<Vent>();
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GetVents();
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}
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if (!ventList.Any() || totalHullVolume <= 0.0f) return;
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foreach (Vent v in ventList)
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{
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if (v.Item.CurrentHull == null) continue;
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v.OxygenFlow = deltaOxygen * (v.Item.CurrentHull.Volume / totalHullVolume);
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v.IsActive = true;
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}
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}
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}
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}
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