(61d00a474) v0.9.7.1
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class Pickable : ItemComponent, IServerSerializable
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{
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protected Character picker;
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protected List<InvSlotType> allowedSlots;
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private float pickTimer;
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private Character activePicker;
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private CoroutineHandle pickingCoroutine;
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public List<InvSlotType> AllowedSlots
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{
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get { return allowedSlots; }
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}
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public Character Picker
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{
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get { return picker; }
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}
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public Pickable(Item item, XElement element)
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: base(item, element)
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{
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allowedSlots = new List<InvSlotType>();
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string slotString = element.GetAttributeString("slots", "Any");
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string[] slotCombinations = slotString.Split(',');
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foreach (string slotCombination in slotCombinations)
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{
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string[] slots = slotCombination.Split('+');
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InvSlotType allowedSlot = InvSlotType.None;
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foreach (string slot in slots)
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{
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switch (slot.ToLowerInvariant())
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{
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case "bothhands":
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allowedSlot = InvSlotType.LeftHand | InvSlotType.RightHand;
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break;
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default:
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allowedSlot = allowedSlot | (InvSlotType)Enum.Parse(typeof(InvSlotType), slot.Trim());
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break;
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}
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}
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allowedSlots.Add(allowedSlot);
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}
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canBePicked = true;
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}
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public override bool Pick(Character picker)
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{
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//return if someone is already trying to pick the item
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if (pickTimer > 0.0f) return false;
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if (picker == null || picker.Inventory == null) return false;
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if (PickingTime > 0.0f)
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{
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if (picker.PickingItem == null && PickingTime <= float.MaxValue)
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{
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#if SERVER
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item.CreateServerEvent(this);
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#endif
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pickingCoroutine = CoroutineManager.StartCoroutine(WaitForPick(picker, PickingTime));
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}
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return false;
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}
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else
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{
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return OnPicked(picker);
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}
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}
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public virtual bool OnPicked(Character picker)
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{
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if (picker.Inventory.TryPutItemWithAutoEquipCheck(item, picker, allowedSlots))
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{
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if (!picker.HasSelectedItem(item) && item.body != null) item.body.Enabled = false;
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this.picker = picker;
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for (int i = item.linkedTo.Count - 1; i >= 0; i--)
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{
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item.linkedTo[i].RemoveLinked(item);
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}
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item.linkedTo.Clear();
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DropConnectedWires(picker);
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ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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#if CLIENT
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItem);
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PlaySound(ActionType.OnPicked, picker);
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#endif
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return true;
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}
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#if CLIENT
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItemFail);
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#endif
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return false;
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}
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private IEnumerable<object> WaitForPick(Character picker, float requiredTime)
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{
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activePicker = picker;
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picker.PickingItem = item;
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var leftHand = picker.AnimController.GetLimb(LimbType.LeftHand);
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var rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
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pickTimer = 0.0f;
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while (pickTimer < requiredTime && Screen.Selected != GameMain.SubEditorScreen)
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{
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//cancel if the item is currently selected
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//attempting to pick does not select the item, so if it is selected at this point, another ItemComponent
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//must have been selected and we should not keep deattaching (happens when for example interacting with
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//an electrical component while holding both a screwdriver and a wrench).
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if (picker.SelectedConstruction == item ||
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picker.IsKeyDown(InputType.Aim) ||
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!picker.CanInteractWith(item) ||
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item.Removed || item.ParentInventory != null)
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{
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StopPicking(picker);
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yield return CoroutineStatus.Success;
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}
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#if CLIENT
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Character.Controlled?.UpdateHUDProgressBar(
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this,
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item.WorldPosition,
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pickTimer / requiredTime,
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GUI.Style.Red, GUI.Style.Green);
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#endif
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picker.AnimController.UpdateUseItem(true, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((pickTimer / 10.0f) % 0.1f));
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pickTimer += CoroutineManager.DeltaTime;
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yield return CoroutineStatus.Running;
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}
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StopPicking(picker);
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bool isNotRemote = true;
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#if CLIENT
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isNotRemote = !picker.IsRemotePlayer;
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#endif
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if (isNotRemote) OnPicked(picker);
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yield return CoroutineStatus.Success;
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}
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protected void StopPicking(Character picker)
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{
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if (picker != null)
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{
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picker.AnimController.Anim = AnimController.Animation.None;
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picker.PickingItem = null;
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}
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if (pickingCoroutine != null)
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{
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CoroutineManager.StopCoroutines(pickingCoroutine);
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pickingCoroutine = null;
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}
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activePicker = null;
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pickTimer = 0.0f;
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}
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protected void DropConnectedWires(Character character)
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{
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Vector2 pos = character == null ? item.SimPosition : character.SimPosition;
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foreach (ConnectionPanel connectionPanel in item.GetComponents<ConnectionPanel>())
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{
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foreach (Connection c in connectionPanel.Connections)
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{
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foreach (Wire w in c.Wires)
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{
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if (w == null) continue;
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w.Item.Drop(character);
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w.Item.SetTransform(pos, 0.0f);
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}
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}
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}
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}
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public override void Drop(Character dropper)
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{
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if (picker == null)
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{
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picker = dropper;
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}
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Vector2 bodyDropPos = Vector2.Zero;
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if (picker == null || picker.Inventory == null)
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{
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if (item.ParentInventory != null && item.ParentInventory.Owner != null && !item.ParentInventory.Owner.Removed)
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{
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bodyDropPos = item.ParentInventory.Owner.SimPosition;
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if (item.body != null) item.body.ResetDynamics();
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}
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}
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else if (!picker.Removed)
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{
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DropConnectedWires(picker);
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item.Submarine = picker.Submarine;
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bodyDropPos = picker.SimPosition;
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picker.Inventory.RemoveItem(item);
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picker = null;
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}
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if (item.body != null && !item.body.Enabled)
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{
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if (item.body.Removed)
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{
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DebugConsole.ThrowError(
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"Failed to drop the Pickable component of the item \"" + item.Name + "\" (body has been removed"
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+ (item.Removed ? ", item has been removed)" : ")"));
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}
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else
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{
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item.body.ResetDynamics();
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item.SetTransform(bodyDropPos, 0.0f);
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item.body.Enabled = true;
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}
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}
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}
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public virtual void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(activePicker == null ? (ushort)0 : activePicker.ID);
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}
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public virtual void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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ushort pickerID = msg.ReadUInt16();
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if (pickerID == 0)
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{
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StopPicking(activePicker);
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}
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else
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{
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Pick(Entity.FindEntityByID(pickerID) as Character);
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}
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}
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}
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}
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