(61d00a474) v0.9.7.1
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Barotrauma
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{
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class GameModePreset
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{
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public static List<GameModePreset> List = new List<GameModePreset>();
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public readonly ConstructorInfo Constructor;
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public readonly string Name;
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public readonly string Description;
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public readonly string Identifier;
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public readonly bool IsSinglePlayer;
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//are clients allowed to vote for this gamemode
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public readonly bool Votable;
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public GameModePreset(string identifier, Type type, bool isSinglePlayer = false, bool votable = true)
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{
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Name = TextManager.Get("GameMode." + identifier);
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Description = TextManager.Get("GameModeDescription." + identifier, returnNull: true) ?? "";
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Identifier = identifier;
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Constructor = type.GetConstructor(new Type[] { typeof(GameModePreset), typeof(object) });
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IsSinglePlayer = isSinglePlayer;
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Votable = votable;
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List.Add(this);
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}
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public GameMode Instantiate(object param)
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{
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object[] lobject = new object[] { this, param };
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return (GameMode)Constructor.Invoke(lobject);
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}
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public static void Init()
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{
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#if CLIENT
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new GameModePreset("singleplayercampaign", typeof(SinglePlayerCampaign), true);
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new GameModePreset("tutorial", typeof(TutorialMode), true);
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new GameModePreset("devsandbox", typeof(GameMode), true);
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#endif
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new GameModePreset("sandbox", typeof(GameMode), false);
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new GameModePreset("mission", typeof(MissionMode), false);
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new GameModePreset("multiplayercampaign", typeof(MultiPlayerCampaign), false, false);
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}
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}
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}
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