(61d00a474) v0.9.7.1
This commit is contained in:
@@ -0,0 +1,648 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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public enum ContentType
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{
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None,
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Submarine,
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Jobs,
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Item,
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ItemAssembly,
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Character,
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Structure,
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Outpost,
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Text,
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Executable,
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ServerExecutable,
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LocationTypes,
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MapGenerationParameters,
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LevelGenerationParameters,
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LevelObjectPrefabs,
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RandomEvents,
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Missions,
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BackgroundCreaturePrefabs,
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Sounds,
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RuinConfig,
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Particles,
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Decals,
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NPCConversations,
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Afflictions,
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Tutorials,
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UIStyle,
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TraitorMissions,
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EventManagerSettings,
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Orders,
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SkillSettings
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}
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public class ContentPackage
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{
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public static string Folder = "Data/ContentPackages/";
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public static List<ContentPackage> List = new List<ContentPackage>();
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//these types of files are included in the MD5 hash calculation,
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//meaning that the players must have the exact same files to play together
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private static HashSet<ContentType> multiplayerIncompatibleContent = new HashSet<ContentType>
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{
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ContentType.Jobs,
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ContentType.Item,
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ContentType.Character,
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ContentType.Structure,
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ContentType.LocationTypes,
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ContentType.MapGenerationParameters,
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ContentType.LevelGenerationParameters,
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ContentType.Missions,
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ContentType.LevelObjectPrefabs,
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ContentType.RuinConfig,
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ContentType.Outpost,
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ContentType.Afflictions,
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ContentType.Orders
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};
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//at least one file of each these types is required in core content packages
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private static HashSet<ContentType> corePackageRequiredFiles = new HashSet<ContentType>
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{
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ContentType.Jobs,
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ContentType.Item,
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ContentType.Character,
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ContentType.Structure,
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ContentType.Outpost,
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ContentType.Text,
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ContentType.Executable,
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ContentType.ServerExecutable,
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ContentType.LocationTypes,
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ContentType.MapGenerationParameters,
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ContentType.LevelGenerationParameters,
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ContentType.RandomEvents,
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ContentType.Missions,
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ContentType.RuinConfig,
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ContentType.Afflictions,
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ContentType.UIStyle,
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ContentType.EventManagerSettings,
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ContentType.Orders
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};
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public static IEnumerable<ContentType> CorePackageRequiredFiles
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{
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get { return corePackageRequiredFiles; }
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}
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public static bool IngameModSwap = false;
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public string Name { get; set; }
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public string Path
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{
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get;
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set;
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}
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public string SteamWorkshopUrl;
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public DateTime? InstallTime;
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public bool HideInWorkshopMenu
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{
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get;
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private set;
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}
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private Md5Hash md5Hash;
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public Md5Hash MD5hash
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{
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get
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{
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if (md5Hash == null)
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{
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//TODO: before re-enabling content package hash caching, make sure the hash gets recalculated when any file in the content package changes, not just when the filelist.xml changes.
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/*md5Hash = Md5Hash.FetchFromCache(Path);
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if (md5Hash == null)
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{
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CalculateHash();
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md5Hash.SaveToCache(Path);
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}*/
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CalculateHash();
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}
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return md5Hash;
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}
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}
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//core packages are content packages that are required for the game to work
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//e.g. they include the executable, some location types, level generation params and other files the game won't work without
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//one (and only one) core package must always be selected
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public bool CorePackage
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{
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get;
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set;
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}
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public Version GameVersion
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{
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get; set;
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}
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public List<ContentFile> Files;
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public bool HasMultiplayerIncompatibleContent
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{
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get { return Files.Any(f => multiplayerIncompatibleContent.Contains(f.Type)); }
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}
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private ContentPackage()
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{
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Files = new List<ContentFile>();
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}
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public ContentPackage(string filePath, string setPath = "")
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: this()
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{
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filePath = filePath.CleanUpPath();
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if (!string.IsNullOrEmpty(setPath)) { setPath = setPath.CleanUpPath(); }
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XDocument doc = XMLExtensions.TryLoadXml(filePath);
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Path = setPath == string.Empty ? filePath : setPath;
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if (doc?.Root == null)
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{
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DebugConsole.ThrowError("Couldn't load content package \"" + filePath + "\"!");
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return;
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}
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Name = doc.Root.GetAttributeString("name", "");
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HideInWorkshopMenu = doc.Root.GetAttributeBool("hideinworkshopmenu", false);
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CorePackage = doc.Root.GetAttributeBool("corepackage", false);
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SteamWorkshopUrl = doc.Root.GetAttributeString("steamworkshopurl", "");
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GameVersion = new Version(doc.Root.GetAttributeString("gameversion", "0.0.0.0"));
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if (doc.Root.Attribute("installtime") != null)
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{
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InstallTime = ToolBox.Epoch.ToDateTime(doc.Root.GetAttributeUInt("installtime", 0));
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}
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List<string> errorMsgs = new List<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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if (!Enum.TryParse(subElement.Name.ToString(), true, out ContentType type))
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{
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errorMsgs.Add("Error in content package \"" + Name + "\" - \"" + subElement.Name.ToString() + "\" is not a valid content type.");
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type = ContentType.None;
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}
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Files.Add(new ContentFile(subElement.GetAttributeString("file", ""), type, this));
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}
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bool compatible = IsCompatible();
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//If we know that the package is not compatible, don't display error messages.
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if (compatible)
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{
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foreach (string errorMsg in errorMsgs)
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{
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DebugConsole.ThrowError(errorMsg);
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}
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}
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}
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private bool? hasErrors;
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public bool HasErrors
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{
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get
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{
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if (!hasErrors.HasValue)
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{
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hasErrors = !CheckErrors(out _);
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}
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return hasErrors.Value;
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}
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}
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private List<string> errorMessages;
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public IEnumerable<string> ErrorMessages
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{
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get
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{
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if (errorMessages == null) { CheckErrors(out _); }
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return errorMessages;
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}
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}
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public override string ToString()
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{
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return Name;
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}
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public bool IsCompatible()
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{
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if (Files.All(f => f.Type == ContentType.Submarine))
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{
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return true;
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}
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//content package compatibility checks were added in 0.8.9.1
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//v0.8.9.1 is not compatible with older content packages
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if (GameVersion < new Version(0, 8, 9, 1))
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{
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return false;
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}
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//do additional checks here if later versions add changes that break compatibility
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return true;
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}
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public bool ContainsRequiredCorePackageFiles()
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{
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return corePackageRequiredFiles.All(fileType => Files.Any(file => file.Type == fileType));
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}
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public bool ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes)
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{
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missingContentTypes = new List<ContentType>();
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foreach (ContentType contentType in corePackageRequiredFiles)
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{
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if (!Files.Any(file => file.Type == contentType))
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{
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missingContentTypes.Add(contentType);
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}
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}
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return missingContentTypes.Count == 0;
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}
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public bool CheckErrors(out List<string> errorMessages)
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{
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this.errorMessages = errorMessages = new List<string>();
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foreach (ContentFile file in Files)
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{
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switch (file.Type)
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{
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case ContentType.Executable:
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case ContentType.ServerExecutable:
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case ContentType.None:
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case ContentType.Outpost:
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case ContentType.Submarine:
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break;
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default:
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try
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{
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XDocument.Load(file.Path);
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}
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catch (Exception e)
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{
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if (TextManager.Initialized)
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{
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errorMessages.Add(TextManager.GetWithVariables("xmlfileinvalid",
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new string[] { "[filepath]", "[errormessage]" },
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new string[] { file.Path, e.Message }));
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}
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else
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{
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errorMessages.Add($"XML File Invalid. PATH: {file.Path}, ERROR: {e.Message}");
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#if DEBUG
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throw;
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#endif
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}
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}
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break;
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}
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}
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if (CorePackage && !ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes))
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{
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errorMessages.Add(TextManager.GetWithVariables("ContentPackageCantMakeCorePackage",
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new string[2] { "[packagename]", "[missingfiletypes]" },
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new string[2] { Name, string.Join(", ", missingContentTypes) },
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new bool[2] { false, true }));
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}
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VerifyFiles(out List<string> missingFileMessages);
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errorMessages.AddRange(missingFileMessages);
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hasErrors = errorMessages.Count > 0;
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return !hasErrors.Value;
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}
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/// <summary>
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/// Make sure all the files defined in the content package are present
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/// </summary>
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/// <returns></returns>
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public bool VerifyFiles(out List<string> errorMessages)
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{
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errorMessages = new List<string>();
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foreach (ContentFile file in Files)
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{
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//TODO: determine executable extension on platform and check for the presence of the executables
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if (file.Type == ContentType.Executable) { continue; }
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if (file.Type == ContentType.ServerExecutable) { continue; }
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if (!File.Exists(file.Path))
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{
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errorMessages.Add("File \"" + file.Path + "\" not found.");
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continue;
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}
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}
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return errorMessages.Count == 0;
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}
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public static ContentPackage CreatePackage(string name, string path, bool corePackage)
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{
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ContentPackage newPackage = new ContentPackage()
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{
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Name = name,
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Path = path,
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CorePackage = corePackage,
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GameVersion = GameMain.Version
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};
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return newPackage;
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}
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public ContentFile AddFile(string path, ContentType type)
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{
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if (Files.Find(file => file.Path == path && file.Type == type) != null) return null;
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ContentFile cf = new ContentFile(path, type);
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Files.Add(cf);
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return cf;
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}
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public void RemoveFile(ContentFile file)
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{
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Files.Remove(file);
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}
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public void Save(string filePath)
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{
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XDocument doc = new XDocument();
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doc.Add(new XElement("contentpackage",
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new XAttribute("name", Name),
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new XAttribute("path", Path.CleanUpPathCrossPlatform(correctFilenameCase: false)),
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new XAttribute("corepackage", CorePackage)));
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doc.Root.Add(new XAttribute("gameversion", GameVersion.ToString()));
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if (!string.IsNullOrEmpty(SteamWorkshopUrl))
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{
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doc.Root.Add(new XAttribute("steamworkshopurl", SteamWorkshopUrl));
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}
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if (InstallTime != null)
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{
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doc.Root.Add(new XAttribute("installtime", ToolBox.Epoch.FromDateTime(InstallTime.Value)));
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}
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foreach (ContentFile file in Files)
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{
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doc.Root.Add(new XElement(file.Type.ToString(), new XAttribute("file", file.Path.CleanUpPathCrossPlatform())));
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}
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doc.Save(filePath);
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}
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public void CalculateHash(bool logging = false)
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{
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List<byte[]> hashes = new List<byte[]>();
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if (logging)
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{
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DebugConsole.NewMessage("****************************** Calculating cp hash " + Name);
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}
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foreach (ContentFile file in Files)
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{
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if (!multiplayerIncompatibleContent.Contains(file.Type)) { continue; }
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try
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{
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var hash = CalculateFileHash(file);
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if (logging)
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{
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var fileMd5 = new Md5Hash(hash);
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DebugConsole.NewMessage(" " + file.Path + ": " + fileMd5.Hash);
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}
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hashes.Add(hash);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error while calculating content package hash: ", e);
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}
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}
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byte[] bytes = new byte[hashes.Count * 16];
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for (int i = 0; i < hashes.Count; i++)
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{
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hashes[i].CopyTo(bytes, i * 16);
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}
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md5Hash = new Md5Hash(bytes);
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if (logging)
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{
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DebugConsole.NewMessage("****************************** Package hash: " + md5Hash.Hash);
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}
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}
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private byte[] CalculateFileHash(ContentFile file)
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{
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using (MD5 md5 = MD5.Create())
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{
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List<string> filePaths = new List<string> { file.Path };
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List<byte> data = new List<byte>();
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switch (file.Type)
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{
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case ContentType.Character:
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XDocument doc = XMLExtensions.TryLoadXml(file.Path);
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var rootElement = doc.Root;
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var element = rootElement.IsOverride() ? rootElement.FirstElement() : rootElement;
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var ragdollFolder = RagdollParams.GetFolder(doc, file.Path).CleanUpPathCrossPlatform(true);
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if (Directory.Exists(ragdollFolder))
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{
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Directory.GetFiles(ragdollFolder, "*.xml").ForEach(f => filePaths.Add(f));
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}
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var animationFolder = AnimationParams.GetFolder(doc, file.Path).CleanUpPathCrossPlatform(true);
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if (Directory.Exists(animationFolder))
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{
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Directory.GetFiles(animationFolder, "*.xml").ForEach(f => filePaths.Add(f));
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}
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break;
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}
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if (filePaths.Count > 1)
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{
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using (MD5 tempMd5 = MD5.Create())
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{
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filePaths = filePaths.OrderBy(f => ToolBox.StringToUInt32Hash(f.CleanUpPathCrossPlatform(true), tempMd5)).ToList();
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}
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}
|
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foreach (string filePath in filePaths)
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{
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if (!File.Exists(filePath)) continue;
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using (var stream = File.OpenRead(filePath))
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{
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byte[] fileData = new byte[stream.Length];
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stream.Read(fileData, 0, (int)stream.Length);
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if (filePath.EndsWith(".xml", true, System.Globalization.CultureInfo.InvariantCulture))
|
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{
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string text = System.Text.Encoding.UTF8.GetString(fileData);
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text = text.Replace("\n", "").Replace("\r", "").Replace("\\","/");
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fileData = System.Text.Encoding.UTF8.GetBytes(text);
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}
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data.AddRange(fileData);
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}
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}
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return md5.ComputeHash(data.ToArray());
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}
|
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}
|
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public static bool IsModFilePathAllowed(ContentFile contentFile)
|
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{
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string path = contentFile.Path;
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return IsModFilePathAllowed(path);
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}
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/// <summary>
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/// Are mods allowed to install a file into the specified path. If a content package XML includes files
|
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/// with a prohibited path, they are treated as references to external files. For example, a mod could include
|
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/// some vanilla files in the XML, in which case the game will simply use the vanilla files present in the game folder.
|
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/// </summary>
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||||
/// <param name="path"></param>
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||||
/// <returns></returns>
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||||
public static bool IsModFilePathAllowed(string path)
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{
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while (true)
|
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{
|
||||
string temp = System.IO.Path.GetDirectoryName(path);
|
||||
if (string.IsNullOrEmpty(temp)) { break; }
|
||||
path = temp;
|
||||
}
|
||||
return path == "Mods";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all xml files from all the loaded content packages.
|
||||
/// </summary>
|
||||
public static IEnumerable<string> GetAllContentFiles(IEnumerable<ContentPackage> contentPackages)
|
||||
{
|
||||
return contentPackages.SelectMany(f => f.Files).Select(f => f.Path).Where(p => p.EndsWith(".xml"));
|
||||
}
|
||||
|
||||
public static IEnumerable<ContentFile> GetFilesOfType(IEnumerable<ContentPackage> contentPackages, ContentType type)
|
||||
{
|
||||
return contentPackages.SelectMany(f => f.Files).Where(f => f.Type == type);
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetFilesOfType(ContentType type)
|
||||
{
|
||||
return Files.Where(f => f.Type == type).Select(f => f.Path);
|
||||
}
|
||||
|
||||
public static void LoadAll()
|
||||
{
|
||||
string folder = ContentPackage.Folder;
|
||||
if (!Directory.Exists(folder))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(folder);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to create directory \"" + folder + "\"", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
string[] files = Directory.GetFiles(folder, "*.xml");
|
||||
|
||||
List.Clear();
|
||||
|
||||
foreach (string filePath in files)
|
||||
{
|
||||
List.Add(new ContentPackage(filePath));
|
||||
}
|
||||
|
||||
string[] modDirectories = Directory.GetDirectories("Mods");
|
||||
foreach (string modDirectory in modDirectories)
|
||||
{
|
||||
if (System.IO.Path.GetFileName(modDirectory.TrimEnd(System.IO.Path.DirectorySeparatorChar)) == "ExampleMod") { continue; }
|
||||
string modFilePath = System.IO.Path.Combine(modDirectory, Steam.SteamManager.MetadataFileName);
|
||||
if (File.Exists(modFilePath))
|
||||
{
|
||||
List.Add(new ContentPackage(modFilePath));
|
||||
}
|
||||
}
|
||||
|
||||
List = List
|
||||
.OrderByDescending(p => p.CorePackage)
|
||||
.ThenByDescending(p => GameMain.Config?.SelectedContentPackages.Contains(p))
|
||||
.ThenBy(p => GameMain.Config?.SelectedContentPackages.IndexOf(p))
|
||||
.ToList();
|
||||
}
|
||||
|
||||
public static void SortContentPackages()
|
||||
{
|
||||
List = List
|
||||
.OrderByDescending(p => p.CorePackage)
|
||||
.ThenBy(p => List.IndexOf(p))
|
||||
.ToList();
|
||||
|
||||
if (GameMain.Config != null)
|
||||
{
|
||||
var sortedSelected = GameMain.Config.SelectedContentPackages
|
||||
.OrderByDescending(p => p.CorePackage)
|
||||
.ThenBy(p => List.IndexOf(p))
|
||||
.ToList();
|
||||
GameMain.Config.SelectedContentPackages.Clear(); GameMain.Config.SelectedContentPackages.AddRange(sortedSelected);
|
||||
|
||||
var reportList = List.Where(p => GameMain.Config.SelectedContentPackages.Contains(p));
|
||||
DebugConsole.NewMessage($"Content package load order: { string.Join(" | ", reportList.Select(cp => cp.Name)) }");
|
||||
}
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
try
|
||||
{
|
||||
GameMain.Config.DeselectContentPackage(this);
|
||||
GameMain.Config.SaveNewPlayerConfig();
|
||||
List.Remove(this);
|
||||
File.Delete(Path);
|
||||
SortContentPackages();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to delete content package \"" + Name + "\".", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ContentFile
|
||||
{
|
||||
public string Path;
|
||||
public ContentType Type;
|
||||
|
||||
public ContentPackage ContentPackage;
|
||||
|
||||
public ContentFile(string path, ContentType type, ContentPackage contentPackage = null)
|
||||
{
|
||||
Path = path.CleanUpPath();
|
||||
|
||||
Type = type;
|
||||
ContentPackage = contentPackage;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Path;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user