(61d00a474) v0.9.7.1
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class Terminal : ItemComponent, IClientSerializable, IServerSerializable
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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{
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string newOutputValue = msg.ReadString();
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if (item.CanClientAccess(c))
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{
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if (newOutputValue.Length > MaxMessageLength)
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{
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newOutputValue = newOutputValue.Substring(0, MaxMessageLength);
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}
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GameServer.Log(c.Character.LogName + " entered \"" + newOutputValue + "\" on " + item.Name,
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ServerLog.MessageType.ItemInteraction);
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OutputValue = newOutputValue;
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item.SendSignal(0, newOutputValue, "signal_out", null);
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item.CreateServerEvent(this);
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}
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(OutputValue);
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}
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}
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}
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