(61d00a474) v0.9.7.1

This commit is contained in:
Regalis
2020-03-04 13:04:10 +01:00
parent 3c50efa5c9
commit 3c09ebe02f
5086 changed files with 786063 additions and 295871 deletions
@@ -0,0 +1,45 @@
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class Repairable : ItemComponent, IServerSerializable, IClientSerializable
{
void InitProjSpecific()
{
//let the clients know the initial deterioration delay
item.CreateServerEvent(this);
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
if (c.Character == null) { return; }
var requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
if (requestedFixAction != FixActions.None)
{
if (!c.Character.IsTraitor && requestedFixAction == FixActions.Sabotage)
{
if (GameSettings.VerboseLogging)
{
DebugConsole.Log($"Non traitor \"{c.Character.Name}\" attempted to sabotage item.");
}
requestedFixAction = FixActions.Repair;
}
if (CurrentFixer == null || CurrentFixer == c.Character && requestedFixAction != currentFixerAction)
{
StartRepairing(c.Character, requestedFixAction);
item.CreateServerEvent(this);
}
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(deteriorationTimer);
msg.Write(deteriorateAlwaysResetTimer);
msg.Write(DeteriorateAlways);
msg.Write(CurrentFixer == null ? (ushort)0 : CurrentFixer.ID);
msg.WriteRangedInteger((int)currentFixerAction, 0, 2);
}
}
}