(61d00a474) v0.9.7.1

This commit is contained in:
Regalis
2020-03-04 13:04:10 +01:00
parent 3c50efa5c9
commit 3c09ebe02f
5086 changed files with 786063 additions and 295871 deletions
@@ -0,0 +1,36 @@
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using System;
namespace Barotrauma.Items.Components
{
partial class Door
{
partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage, bool forcedOpen)
{
if (IsStuck || isOpen == open)
{
return;
}
isOpen = open;
//opening a partially stuck door makes it less stuck
if (isOpen) stuck = MathHelper.Clamp(stuck - 30.0f, 0.0f, 100.0f);
if (sendNetworkMessage)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), forcedOpen });
}
}
public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
base.ServerWrite(msg, c, extraData);
msg.Write(isOpen);
msg.Write(extraData.Length == 3 ? (bool)extraData[2] : false); //forced open
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
msg.Write(lastUser == null ? (UInt16)0 : lastUser.ID);
}
}
}