(61d00a474) v0.9.7.1
This commit is contained in:
@@ -0,0 +1,199 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class Voting
|
||||
{
|
||||
public bool AllowSubVoting
|
||||
{
|
||||
get { return allowSubVoting; }
|
||||
set
|
||||
{
|
||||
if (value == allowSubVoting) return;
|
||||
allowSubVoting = value;
|
||||
GameMain.NetLobbyScreen.SubList.Enabled = value ||
|
||||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
|
||||
GameMain.NetLobbyScreen.Frame.FindChild("subvotes", true).Visible = value;
|
||||
|
||||
UpdateVoteTexts(null, VoteType.Sub);
|
||||
GameMain.NetLobbyScreen.SubList.Deselect();
|
||||
}
|
||||
}
|
||||
public bool AllowModeVoting
|
||||
{
|
||||
get { return allowModeVoting; }
|
||||
set
|
||||
{
|
||||
if (value == allowModeVoting) return;
|
||||
allowModeVoting = value;
|
||||
GameMain.NetLobbyScreen.ModeList.Enabled =
|
||||
value ||
|
||||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
|
||||
|
||||
GameMain.NetLobbyScreen.Frame.FindChild("modevotes", true).Visible = value;
|
||||
|
||||
// Disable modes that cannot be voted on
|
||||
foreach (var guiComponent in GameMain.NetLobbyScreen.ModeList.Content.Children)
|
||||
{
|
||||
if (guiComponent is GUIFrame frame)
|
||||
{
|
||||
frame.CanBeFocused = !allowModeVoting || ((GameModePreset) frame.UserData).Votable;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateVoteTexts(null, VoteType.Mode);
|
||||
GameMain.NetLobbyScreen.ModeList.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateVoteTexts(List<Client> clients, VoteType voteType)
|
||||
{
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.Sub:
|
||||
case VoteType.Mode:
|
||||
GUIListBox listBox = (voteType == VoteType.Sub) ?
|
||||
GameMain.NetLobbyScreen.SubList : GameMain.NetLobbyScreen.ModeList;
|
||||
|
||||
foreach (GUIComponent comp in listBox.Content.Children)
|
||||
{
|
||||
if (comp.FindChild("votes") is GUITextBlock voteText) comp.RemoveChild(voteText);
|
||||
}
|
||||
|
||||
if (clients == null) return;
|
||||
|
||||
List<Pair<object, int>> voteList = GetVoteList(voteType, clients);
|
||||
foreach (Pair<object, int> votable in voteList)
|
||||
{
|
||||
SetVoteText(listBox, votable.First, votable.Second);
|
||||
}
|
||||
break;
|
||||
case VoteType.StartRound:
|
||||
if (clients == null) return;
|
||||
foreach (Client client in clients)
|
||||
{
|
||||
var clientReady = GameMain.NetLobbyScreen.PlayerList.Content.FindChild(client)?.FindChild("clientready");
|
||||
if (clientReady != null)
|
||||
{
|
||||
clientReady.Visible = client.GetVote<bool>(VoteType.StartRound);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetVoteText(GUIListBox listBox, object userData, int votes)
|
||||
{
|
||||
if (userData == null) return;
|
||||
foreach (GUIComponent comp in listBox.Content.Children)
|
||||
{
|
||||
if (comp.UserData != userData) continue;
|
||||
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
|
||||
if (voteText == null)
|
||||
{
|
||||
voteText = new GUITextBlock(new RectTransform(new Point(30, comp.Rect.Height), comp.RectTransform, Anchor.CenterRight),
|
||||
"", textAlignment: Alignment.CenterRight)
|
||||
{
|
||||
UserData = "votes"
|
||||
};
|
||||
}
|
||||
|
||||
voteText.Text = votes == 0 ? "" : votes.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, VoteType voteType, object data)
|
||||
{
|
||||
msg.Write((byte)voteType);
|
||||
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.Sub:
|
||||
Submarine sub = data as Submarine;
|
||||
if (sub == null) return;
|
||||
|
||||
msg.Write(sub.Name);
|
||||
break;
|
||||
case VoteType.Mode:
|
||||
GameModePreset gameMode = data as GameModePreset;
|
||||
if (gameMode == null) return;
|
||||
msg.Write(gameMode.Identifier);
|
||||
break;
|
||||
case VoteType.EndRound:
|
||||
if (!(data is bool)) return;
|
||||
msg.Write((bool)data);
|
||||
break;
|
||||
case VoteType.Kick:
|
||||
Client votedClient = data as Client;
|
||||
if (votedClient == null) return;
|
||||
|
||||
msg.Write(votedClient.ID);
|
||||
break;
|
||||
case VoteType.StartRound:
|
||||
if (!(data is bool)) return;
|
||||
msg.Write((bool)data);
|
||||
break;
|
||||
}
|
||||
|
||||
msg.WritePadBits();
|
||||
}
|
||||
|
||||
public void ClientRead(IReadMessage inc)
|
||||
{
|
||||
AllowSubVoting = inc.ReadBoolean();
|
||||
if (allowSubVoting)
|
||||
{
|
||||
UpdateVoteTexts(null, VoteType.Sub);
|
||||
int votableCount = inc.ReadByte();
|
||||
for (int i = 0; i < votableCount; i++)
|
||||
{
|
||||
int votes = inc.ReadByte();
|
||||
string subName = inc.ReadString();
|
||||
List<Submarine> serversubs = new List<Submarine>();
|
||||
foreach (GUIComponent item in GameMain.NetLobbyScreen?.SubList?.Content?.Children)
|
||||
{
|
||||
if (item.UserData != null && item.UserData is Submarine) serversubs.Add(item.UserData as Submarine);
|
||||
}
|
||||
Submarine sub = serversubs.FirstOrDefault(sm => sm.Name == subName);
|
||||
SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
|
||||
}
|
||||
}
|
||||
AllowModeVoting = inc.ReadBoolean();
|
||||
if (allowModeVoting)
|
||||
{
|
||||
UpdateVoteTexts(null, VoteType.Mode);
|
||||
int votableCount = inc.ReadByte();
|
||||
for (int i = 0; i < votableCount; i++)
|
||||
{
|
||||
int votes = inc.ReadByte();
|
||||
string modeIdentifier = inc.ReadString();
|
||||
GameModePreset mode = GameModePreset.List.Find(m => m.Identifier == modeIdentifier);
|
||||
SetVoteText(GameMain.NetLobbyScreen.ModeList, mode, votes);
|
||||
}
|
||||
}
|
||||
AllowEndVoting = inc.ReadBoolean();
|
||||
if (AllowEndVoting)
|
||||
{
|
||||
GameMain.NetworkMember.EndVoteCount = inc.ReadByte();
|
||||
GameMain.NetworkMember.EndVoteMax = inc.ReadByte();
|
||||
}
|
||||
AllowVoteKick = inc.ReadBoolean();
|
||||
|
||||
GameMain.NetworkMember.ConnectedClients.ForEach(c => c.SetVote(VoteType.StartRound, false));
|
||||
byte readyClientCount = inc.ReadByte();
|
||||
for (int i = 0; i < readyClientCount; i++)
|
||||
{
|
||||
byte clientID = inc.ReadByte();
|
||||
var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID);
|
||||
matchingClient?.SetVote(VoteType.StartRound, true);
|
||||
}
|
||||
UpdateVoteTexts(GameMain.NetworkMember.ConnectedClients, VoteType.StartRound);
|
||||
|
||||
inc.ReadPadBits();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user