(61d00a474) v0.9.7.1
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using Barotrauma.Sounds;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Barotrauma.Items.Components;
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namespace Barotrauma.Networking
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{
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class VoipClient : IDisposable
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{
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private GameClient gameClient;
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private ClientPeer netClient;
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private DateTime lastSendTime;
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private List<VoipQueue> queues;
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private UInt16 storedBufferID = 0;
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private static Rectangle[] voiceIconSheetRects;
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public VoipClient(GameClient gClient,ClientPeer nClient)
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{
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gameClient = gClient;
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netClient = nClient;
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queues = new List<VoipQueue>();
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lastSendTime = DateTime.Now;
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}
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public void RegisterQueue(VoipQueue queue)
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{
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if (queue == VoipCapture.Instance) return;
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if (!queues.Contains(queue)) queues.Add(queue);
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}
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public void UnregisterQueue(VoipQueue queue)
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{
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if (queues.Contains(queue)) queues.Remove(queue);
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}
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public void SendToServer()
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{
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if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Disabled)
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{
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if (VoipCapture.Instance != null)
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{
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storedBufferID = VoipCapture.Instance.LatestBufferID;
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VoipCapture.Instance.Dispose();
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}
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return;
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}
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else
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{
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if (VoipCapture.Instance == null) VoipCapture.Create(GameMain.Config.VoiceCaptureDevice, storedBufferID);
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if (VoipCapture.Instance == null || VoipCapture.Instance.EnqueuedTotalLength <= 0) return;
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}
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if (DateTime.Now >= lastSendTime + VoipConfig.SEND_INTERVAL)
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{
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ClientPacketHeader.VOICE);
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msg.Write((byte)VoipCapture.Instance.QueueID);
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VoipCapture.Instance.Write(msg);
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netClient.Send(msg, DeliveryMethod.Unreliable);
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lastSendTime = DateTime.Now;
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}
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}
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public void Read(IReadMessage msg)
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{
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byte queueId = msg.ReadByte();
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VoipQueue queue = queues.Find(q => q.QueueID == queueId);
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if (queue == null)
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{
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#if DEBUG
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DebugConsole.NewMessage("Couldn't find VoipQueue with id " + queueId.ToString() + "!", GUI.Style.Red);
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#endif
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return;
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}
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if (queue.Read(msg))
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{
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Client client = gameClient.ConnectedClients.Find(c => c.VoipQueue == queue);
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if (client.Muted || client.MutedLocally) { return; }
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if (client.VoipSound == null)
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{
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DebugConsole.Log("Recreating voipsound " + queueId);
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client.VoipSound = new VoipSound(client.Name, GameMain.SoundManager, client.VoipQueue);
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}
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if (client.Character != null && !client.Character.IsDead && !client.Character.Removed && client.Character.SpeechImpediment <= 100.0f)
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{
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var messageType = ChatMessage.CanUseRadio(client.Character, out WifiComponent radio) ? ChatMessageType.Radio : ChatMessageType.Default;
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client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
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client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio;
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if (client.VoipSound.UseRadioFilter)
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{
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client.VoipSound.SetRange(radio.Range * 0.8f, radio.Range);
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}
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else
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{
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client.VoipSound.SetRange(ChatMessage.SpeakRange * 0.4f, ChatMessage.SpeakRange);
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}
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if (!client.VoipSound.UseRadioFilter && Character.Controlled != null)
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{
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client.VoipSound.UseMuffleFilter = SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRange, client.Character.CurrentHull);
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}
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}
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GameMain.NetLobbyScreen?.SetPlayerSpeaking(client);
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GameMain.GameSession?.CrewManager?.SetClientSpeaking(client);
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if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
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{
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if (client.Character != null && !client.Character.Removed)
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{
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Vector3 clientPos = new Vector3(client.Character.WorldPosition.X, client.Character.WorldPosition.Y, 0.0f);
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Vector3 listenerPos = GameMain.SoundManager.ListenerPosition;
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float attenuationDist = client.VoipSound.Near * 1.125f;
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if (Vector3.DistanceSquared(clientPos, listenerPos) < attenuationDist * attenuationDist)
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{
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GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
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}
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}
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else
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{
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GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
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}
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}
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}
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}
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public static void UpdateVoiceIndicator(GUIImage soundIcon, float voipAmplitude, float deltaTime)
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{
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if (voiceIconSheetRects == null)
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{
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var soundIconStyle = GUI.Style.GetComponentStyle("GUISoundIcon");
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Rectangle sourceRect = soundIconStyle.Sprites.First().Value.First().Sprite.SourceRect;
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var indexPieces = soundIconStyle.Element.Attribute("sheetindices").Value.Split(';');
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voiceIconSheetRects = new Rectangle[indexPieces.Length];
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for (int i = 0; i < indexPieces.Length; i++)
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{
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Point location = sourceRect.Location + XMLExtensions.ParsePoint(indexPieces[i].Trim()) * sourceRect.Size;
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voiceIconSheetRects[i] = new Rectangle(location, sourceRect.Size);
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}
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}
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Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
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userdata.Second = Math.Max(voipAmplitude, userdata.Second - deltaTime);
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if (userdata.Second <= 0.0f)
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{
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soundIcon.Visible = false;
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}
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else
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{
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soundIcon.Visible = true;
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int sheetIndex = (int)Math.Floor(userdata.Second * voiceIconSheetRects.Length);
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sheetIndex = MathHelper.Clamp(sheetIndex, 0, voiceIconSheetRects.Length - 1);
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soundIcon.SourceRect = voiceIconSheetRects[sheetIndex];
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soundIcon.OverrideState = GUIComponent.ComponentState.None;
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soundIcon.HoverColor = Color.White;
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}
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}
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public void Dispose()
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{
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VoipCapture.Instance?.Dispose();
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}
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}
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}
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